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RandemGamor

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Everything posted by RandemGamor

  1. Hi All ! So in the map editor, I've found that if we double click next to another map then it makes another map and links it seamlessly to another - Fantastic ! Thanks to those of you who told me about this ! However, I find myself wanting to sometimes move a map I've linked to another. Say we have these maps. [1][2][3] [4][5][6] But now I want to insert 3 more maps, in the middle. So I want... [1][2][3] [N][N][N] [4][5][6] N = New maps. I'd need to move the 4/5/6 maps down... This is what I need to know how to do please ? Hope this makes sense. Cheers, RG.
  2. I'm interested in this too Being able to limit the maximum stack of a particular item is going to be useful ! Cheers, RG.
  3. I'm using Intersect not Orion Yeah I can't wait for the source, although I'm a C# complete noob I'm definitely looking forward to learning ! It would be a nice feature for them to add to the engine itself though Cheers, RG.
  4. Ah, that would make sense thank you ! When a new update comes out, how does that affect my current game/server that I'm working on? Cheers, RG.
  5. Note: I've managed to do an event on a map itself to open up a shop when the tile is trigger with the use/attack. These are events I'm struggling to get working in the Event Editor. Many Thanks, RG.
  6. Hello, So I'm trying various things with the Common Event Editor, but none of them seem to work? Examples of what I've done so far: Basic command of /help Tried with if player level => 1 (All the time) @> Show Chatbox Text [Channel : Player, Color: Yellow] - This is helpful. @> Show Text: This is going to be the help text. Not very helpful at the moment, bare with us. This was just a simple thing to test, but when I type /help nothing happens ? I've tried rebooting client and server. ~~~~~~~~ Another I tried ~~~~~~~~~ Trigger: Login No Conditions @> Show Text: Welcome \pn to the game. Hasn't worked. ~~~~~~~~ Another I tried ~~~~~~~~~ Note: I've created a variable of "Woodcutting" - Player Variable. Condition: If Woodcutting < 0 Commands: @> Set Player Variable Woodcutting (Set to 0) This should essentially on login check if the player has a Woodcutting value of < 0. (Ie: Doesn't exist) If true, then it'll set their Woodcutting to 0. (Can't test if this has worked exactly) ~~~~~~~~ Another I tried ~~~~~~~~~ Command: /woodcutting Conditions: None Commands: @> Show Test: \pn : Your Woodcutting Level is : \pv However none of these are working Please Advise what I'm doing wrong? Many Thanks, RG.
  7. Hello So now I've discovered Variables and the Event manager, a lot more of my ideas are appearing to be realistic ! Such as tradeskills via Variables, adding to them via events (hopefully when cutting a tree for example, or crafting) However the purpose of this thread is to ask with the current system / engine is there anyway of implementing Prefixes and Suffixes? For example; I have a "Copper Short Sword". Now, I can create a lot of varieties of this by making a Copper Short Sword +1, Copper Short Sword +2, Copper Short Sword +3, & so on... But all the +# is is a Suffix. (A label/tag after the name). So what I'd essentially like is instead of having say 10 items for +0 to +9. Is have the ability to have a suffix attach to the item, and modify the stats based on that. For example; +1 could be 1% to attack, +3 could be 3%, and so on.. Or just a flat +1 to attack, +2, +3 etc... But also the ability to add to other stats/damage, etc. Also the ability to say add lifesteal via a prefix or suffix "Of the Leech" for example. But the reason I'd like a kind of prefix / suffix system mainly is because I want both rarity and upgradeable items. For example; [Rare] Short Sword [of the Leech] +1 This has 1 prefix, 2 suffixes. Then I'd like modifiers on the actual prefix/suffixes. For example Rare could give +5 to all stats. Leech = Life Steal +1 could give extra stats on a set number or % basis. I was undecided whether this should have been in the question or suggestions section... I thought I'd ask the question first whether it's possible currently? IF not then can someone move to the suggestions section for me please? Or let me know and I can post it there Many Thanks, RG.
  8. Hi Joyce, I swear I must have overlooked that like 10 times I kept looking in that list lol ! Might have been tiredness Thank You ! I actually found it last night when looking for something else as well Many Thanks, RG.
  9. Hello ! So I've noticed that we can create variables and much more! I've found the Event Editor How do I go about creating a variable please ? This is going to open many more posibilities for me ! Many Thanks, RG.
  10. Awesome thanks ! The seamless system is awesome though ! Hmmh... What if... (Ideas for now) For each class created, we could have a .xml file generate for that? So for example I create a class called "Warrior" It'll then generate automatically (or via the press of a button) or even have an option in the EXP part to either use the % based system or a config. Upon selecting config then it'll generate/make a .xml config for that class. For example "Warrior.xml" Inside there have the option maybe.. exp_formula = true/false exp_Table = true/false If exp_formula = true Then it'll read off a formula we can write into the config. IF exp_table = true it'll read off a table we can write into the config. For example. Level 1 = 100 Level 2 = 250 Level 3 = 500 Level 4 = 1000 And so on... Only issue there would be if players put both to try. Would need an if both = true, then do nothing so it didn't use both I know basic logic of coding, just not how to actually code properly ! LOL Also it would be nice to have scripting support much later on So we can sad-script functions. Also the ability to create variables in a config file and reference those. For example when I made my exp system before I used a variable in that called "ePool" and that was critical to my formula calculations Cheers, RG.
  11. Hi pLeet ! I wasn't aware that these could be linked into a seamless map nope That's awesome ! Thank You ! In regards to launching with GPU, I'm guessing as it's got VSync it might already I'll have a look around with that But it shouldn't be an issue now as I wont have a need to make maps bigger because of the linking. I was jumping ahead thinking if bigger maps = FPS lag, launching with GPU should essentially help But that's no longer a need, for now I'll have a search for the EXP thing, the only way I know currently is to set it via the class editor for % based Which is not what I want I want a formula or the ability to set EXP TNL for each level I'll have a search if I can't find it I'll let you know Thanks ! I'll get that SQLiteDBBrowser thanks ! You've definitely helped me, thanks again. Much appreciated. Cheers, RG.
  12. Hi Thanks for getting back so quickly ! I really appreciate it. I wasn't aware that I could link maps like this, I thought they had to be done via warps So that's really awesome thank you ! I'll have a go at linking them Yeah it would be nice to be able to formulate EXP better I might have to drop this in the suggestions. With the account list, I'll get SQLite and open the database thanks ! Permissions, I've saved that URL I'll have a read through thanks It would be nice to know what each perm does if it's not there and the ability to create extra permissions. - Again might have to suggest something if I feel it would be beneficial to folks Storage: That's something I wouldn't know how to do (Merging) sadly... I guess it comes down to the permissions thing... I'd like for example to be able to give someone permission just to make maps... or just to make items... not edit existing ones etc... The thing is it's trusting people not to tweak or add something in for their self-gain inside the game when it goes public... I don't have anyone irl that would help that I trust... so it's trusting people on the internet. It would be nice to have help though This is something I'll have to work around Thank again for the reply and help much appreciated ! RG
  13. Hello So I'm new here and I've had a good toy around with the Intersect Engine so far and I really like it ! There's a couple of cons though I'd like to be able to sort, even if I have to edit the source code (I'm a C# amature but I'll try!) So firstly... Map Size: It's very small I understand the reason is because of FPS lag but surely if the screen area is smaller (Maybe fixed to a certain resolution) with the ability to full screen.. Then that should help any FPS issues? Is there a way to force the game to launch with the GPU (If it doesn't already?) So I'd like to know if there's an easy way to change the current map size to something bigger please? Also, what issues are going to occur if I do? I've tried editing it in the config.xml and then the server wont launch at all (gets errors) Secondly... Experience system. From way back when I did even my simple Flash based RPG I realised a straight forward % based increase on experience wasn't good. Reason being is at low levels there's not much difference between EXP hence making it too easy, high levels numbers get ridiculously high So is there a way I can set EXP to raise on either; a) A formula (Preferbly in the formula.xml) or... in it's own .ini / script file? Where I can write out Level 1 = 100 Level 2 = 250 etc... Then it'll use that instead for determing the exp TNL? Few other questions / things I'd like to know please Account List? - Is there a way to see a list of accounts? Permissions - There's currently moderator and admin. What do these permissions do? Is there a way to add custom permissions? Maps / items, etc where are all these kept? I have someone helping with the game but I'd much prefer them create maps/items then send to me to add to the game rather than giving them access to the main game. I think that's it for now If there's anything else I need I'll add it to this thread Many Thanks, Randem Gamor.
  14. Hey Hey ! So I'm new here, after searching high and low for a good 2D mmorpg engine this seems to be the best ! So, as a kind of rookie to coding (I've lightly touched on it in the past, various languages, scripting and so forth) but never got into it enough. I'm excited to discover that this engine is built on C# and not an older language such as VB6 which a lot of other 2D mmo engines are... So a little about me... Well I'm Random and I'm Gamer Hence Randem Gamor ! I was a YouTuber until a month or so ago, when YouTube decided without warning or reason to terminate my account. Still to this very day don't know what I did wrong... 5 months of solid videos, hard work and almost 1k subs - I was getting there... Anyway, what happens in life happens for a reason... so now I want to focus my energies on something I've had a passion for for a very very long time... Making a game... Medieval Fantasy... RPG... Online. I've tried in the past with previous editors that use VB6 but come across way too many game breaking bugs and to be honest never wanted to learn an old redundant language. In work I've done pretty much everything but mainly Graphics and Promotional Design ! So that's pretty much me I'm excited and looking forward to making my own 2D mmorpg with Intersect and also learning C# along the way ! I'll be working on the 2D mmorpg which is currently privately hosted on my VPS. When there's anything playable / testable I'll be releasing information and the client to connect Cheers, Randem Gamor.
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