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Everything posted by RandemGamor
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How to do Death & PvP Penalties and Rewards please?
RandemGamor posted a question in Questions & Answers
Hi there I was wondering how I would go about adding in PvP penalty and rewards as well as the following stuff please? 1) Moral System - when a player 'attacks' another player I want to have their name turn say 'Red' which means they'll be a free target for other players. While red they can be attacked without penalty (attacker wont turn red) If possible would also be nice to have drop on death x2 - currently it's 25% for normal players. 2) Jail System if possible? If a player name is 'Red' when killed? Send them to jail for X Time. X time would be a variable that would be say 'Jail Time' which could be X minutes per person they've killed. Default 5 minutes jail time for just being 'Red'. +5 mins per PvP kill as just an example? 3) PvP death penalty - as above if you die 'Red' I'd like red players to drop double what normal players would. Also is there a way to have a set % of exp loss on death please? Say 25-30% loss for normal players, 50% loss for Red players? I'd also want it so that a PKer can gain EXP from their victim. Let's say by default a player can lose 25-30% of their EXP. I'd like the PKer to get 10-15% of that exp for example? Only applied to current EXP collected so far for that level. Not sure how much if any of this is possible using Events? Or if it's a source code job. But any help / direction would be really appreciated please. Many Thanks. -
How do I add or remove stats please?
RandemGamor replied to RandemGamor's question in Questions & Answers
Ah okay thanks.. I have no idea where I'd even start to edit the source code. Any direction to start in would be helpful please. Like what program(s) I'd need and what language it's in? Then I can head off into the world of learning It would be nice to be able to remove stats from being upgraded server side. I found a way to disable it client side, but they could easily edit that and enable it again Speed stat wont be overly useful.. So I wanted to stop people from putting stat points into it as it's technically a waste. Especially as I'm adding boots with + walk speed on Many Thanks. -
Max Stack Size? + Stackable in bank only?
RandemGamor replied to RandemGamor's question in Questions & Answers
Yeah it really would be a nice feature to see in the engine by default. I'm real new to the engine so trying to learn as much as I can What is a 'PR' please? Thanks. -
Hi There. So I can't see anything in the item editor.. So not sure how I'd do this. I don't know currently how to edit the source code either. Is there any way to have item drop sounds? 'loops' while they are on the ground, and/or Pickup sounds (When collecting the item)? please? If it's not currently possibly in any way, where would I suggest it to be added as a feature please? Many Thanks.
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How to create an Event to give a specified player EXP, LevelUp, etc
RandemGamor replied to RandemGamor's question in Questions & Answers
Wow thank you I'll try this and let you know how I get on -
Is there a way to easy transfer properties from one map to another?
RandemGamor replied to RandemGamor's question in Questions & Answers
Alright thanks It's definitely a much needed feature. -
Hello, So I was wondering if there is a way to add or remove existing stats please? I also would like to be able to remove 'Speed' from the character upgrade / points screen but still have it as a stat. I just don't want players to be able to upgrade speed using points. Then I'd like to add additional stats like 'Dexterity' which might be able to be used for dodge? Also is it possible to manually cap each stat differently? As currently I can only see that we can cap "all stats" to a specific number? Thanks
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How to understand the database in DB Browser?
RandemGamor replied to RandemGamor's question in Questions & Answers
Aww ok thanks. Can't wait until it's available -
Hi there So I was wondering if there's a way of transferring properties from one map to another easily please? Or a way to duplicate a map to an adjacent square, which would retain the map properties? It's a bit tedious having to go through and manually edit each ones properties to be the same Thanks.
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How to understand the database in DB Browser?
RandemGamor replied to RandemGamor's question in Questions & Answers
Ooo okay thanks! I'm not sure where to even start with the API stuff but I have a couple of people I know who are working with various lots of coding so I'll ask them Thanks. *Edit* How do you get that dashboard thing you've screenshoted there please? Thanks -
How to create an Event to give a specified player EXP, LevelUp, etc
RandemGamor replied to RandemGamor's question in Questions & Answers
Aww dang okay thanks Not sure how all that API stuff works I'll have to look into it when I'm able to. Thanks. -
How to understand the database in DB Browser?
RandemGamor replied to RandemGamor's question in Questions & Answers
Well it's more for admin / moderation - I need to be able to edit the database files if needed, as I don't think there's tools currently to do it via the client or editor? I'm trying to think of some examples lol... As there's many situations where I'd need to be able to. Let's say they forgot their password and needed it changing. Currently I can't do that in the database because it's all jargen. I've even updated to the latest DB Browser and it shows "BLOB" lol. Or let's say I wanted to tweak the data of a players variable... Say Mining Experience or Mining Level. I can't even figure out which is which because under 'PlayerId' and 'VariableId' it just says "BLOB" If it displayed the PlayerId and VariableId then I could simply see what variable belonged to who, and if needed edit/tweak it in the database. I would do it with the server offline, then put the server back up. Let's say I wanted to check the inventory of a player. Currently I can't see Item Id, PlayerId, etc in the database as it's all "BLOB". Database access / edit ability would also be useful for giving/taking items from players. Let's say they somehow got a forbidden item for example and I needed to search the database for it to remove it. Again it just shows "BLOB" instead of Id, PlayerId, etc Also in the near future when my game is published properly I'll want to add some in-game purchases, vip, tokens etc. It would be much easier if I could give these without the player being online and having database access / ability to edit would make this real easy. So that's why I really need to be able to understand and edit the servers playerdata.db Unless there either are some admin tools already, or a way I could do this in-game? Like via admin commands let's say.. /invview player_name - to get their inventory up. Be able to take stuff out, put stuff in etc. Would also need to be able to tweak variables for players too. Let's say for setting the days they have VIP for, and so on. Hope this all makes sense Many Thanks, Randem Gamor. -
Max Stack Size? + Stackable in bank only?
RandemGamor replied to RandemGamor's question in Questions & Answers
Awesome thanks -
How to understand the database in DB Browser?
RandemGamor replied to RandemGamor's question in Questions & Answers
Well for example I've opened up playerdata.db A lot of the cells are just weird symbols and unreadable / uneditable? It's been 3-4 years since I last did this but I don't remember the weird symbols.. Here's a picture of what it looks like for me. Many Thanks, Randem Gamor. -
Hi there Is this a paid position? Thanks, Randem Gamor.
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Max Stack Size? + Stackable in bank only?
RandemGamor replied to RandemGamor's question in Questions & Answers
Yeah it's definitely a much needed feature Like I want potions to stack to only 3 or 5 for example, my only work around for now is to have 'Packs' players can click and open. As for stacking items, an NPC they can interact with to 'Stack' into Stacked items, and click to unstack. Bit messier than a real stack limiter but it works now Where / how do I get and modify the source files for this engine by the way please? Many Thanks. Randem Gamor. Edit: Also thanks Beefy, I'll take a look once I know how to edit the source files etc? I'm a complete noob so lots for me to learn lol -
Hi there, So it's been around 3.5 years since I last did this.. but when I open up the database for my server in DB Browser it's got all weird symbols instead of tangible text? Is there a way to get around this so I can actually understand whats in the database files please? Many Thanks, Randem Gamor.
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Hi There, Firstly thank you for such an amazing engine. I'm having a lot of fun so far in creating my game :D Anyhoo, I was wondering if there is an option so that I can enable max stack sizes preferably per item? If not, is there a possibility to get this added in please? As currently I either have to have an item not stack, or stack to whatever the default max stack size is? Also is there a way currently have an item not stackable outside the bank but stackable when inside the bank please? If not could it be added an option in the item creation please? I guess the best thing would be to add two new options in the item creation if it needs adding in to the engine. 1) Max Item Stack Size (Backpack) - Also applies to Bags. 2) Max Item Stack Size (Bank) Many Thanks, Randem Gamor.
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How to delete accounts from server's database?
RandemGamor replied to hiroman's question in Questions & Answers
I use DB Browser for SQLite http://sqlitebrowser.org/ Then right click your servers database It's in Server > Resources > intersect.db Open With ... (Choose Default Program) Browse - point to DB Browser for SQLite Easiest way to then just double click the .db file to open anytime ! Once the database is open in the program. At the top there's 4 tabs; "Database Structure, Browse Data, etc..." Goto "Browse Data." Then under there you'll see "Table" with a drop down box. All the way to the bottom of that list will be "users" Simply select the user by clicking the number to the far left (Not the one under ID) Then there's a "Delete Record" option Then goto; "File > Write Changes" Job Done There's other things you can edit / delete in here too. Just have a browse. Enjoy ! RG \o> -
Hello So I was thinking of having buildings etc in the overworld, rather than teleport to maps. It's much better and smoother I think. So is there a way to have the rooftops of a building go transparent or disappear when entering? Then going back to normal when exiting? If not an option would be nice, maybe the rooftop could be set as an object or somehow linked together to be placed? So the whole ceiling is removed when we enter... But maybe only what we set? So if we had a building for example with 10 rooms. I'd want 10 separate ceilings, each to remove when we enter just that building? Or even having a "line of sight" would be pretty awesome I've got a pretty cool idea I'm wanting to work on and a line of sight and/or the ability to remove the rooftops of buildings is essential Many Thanks, RG.
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Hello Is there a way of setting up some kind of auto update for the client? Where would I put files to be updated? As currently I have the client stuff on my PC, and my server stuff over on the dedicated VPS I'm using for hosting the server. Cheers, RG.
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Questions related to "Speed" stat ? - Maybe suggestion(s) too
RandemGamor posted a question in Questions & Answers
Hello So I've noticed the Speed stat increases movement speed. Does it increase attack speed? If so, at what "Speed" would attack speed be at it's max? I've noticed in the config there's two numbers to change, 200 and 1000 related to attack speed. I'm guessing 1000 is 1000 ticks (1 second) slowest? and 200 is 200 ticks (0.2 seconds) fastest? Movement Speed: At what "Speed" would we be at our max speed? Or does it just keep increasing and increasing? So if we had like 10,000 speed we'd be MEGA fast? Here's where suggestions could come in Maybe have in the config, the ability to enable / disable what affects speed. For example: Attack_Speed = True/False Movement_Speed = True/False They could then be set true or false on whether Speed will affect them? So we could have speed do movement only, or attack only.. or neither. That said we'd then need a variable to set for standard attack speed and movement speed. So "Base_Movement_Speed = 100" for example. "Base_attack_speed = 100 for example" Maybe then items would need a + / - attack speed option. To be able to add or negate attack speed from the base. The speed stat if set to true to affect attack / movement speed can be a modifier of the "base_movement_speed" and "Base_attack_speed" - Of which will already be in the engine anyway somewhere? Basically what I want is more control over attack and movement speed. The ability to add movement speed to items as well would be nice. For example I'd want movement speed on boots. I hope this all makes sense Wasn't sure whether to put as a question or suggestion as it contains both for now Cheers, RG. -
Thanks for the advice Richy has told me how to do it now thank you But your method would have also worked, and will help me for future things too so thanks ! Cheers, RG.
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You're a star ! Thank You ! Cheers, RG.
