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Gibier

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  1. Gibier's post in Login info was marked as the answer   
    Your info are save only on your pc, for exemple if you send me yours, i'll see blank space like when you opened your client the first time.
  2. Gibier's post in Créer un menu avec evenement was marked as the answer   
    Impossible, les event n'ont aucun effet sur l'interface et mécanisme de l'engine. Il faudra attendre pour les sources.
  3. Gibier's post in Ajouter un texte via du XML ? was marked as the answer   
    C'est impossible désoler.
  4. Gibier's post in Gear slots was marked as the answer   
  5. Gibier's post in Text Under Gui Graphics was marked as the answer   
    Change the <Bounds> of <EntityInfoPanel>, <EntityNameLabel>, <EntityGraphicContainer>, <EventDescLabel>, <EntityLevelLabel>, <HPBarBackground>...
  6. Gibier's post in Multi Class Equipments was marked as the answer   
    You need to create an other condition list.
  7. Gibier's post in Ammo was marked as the answer   
  8. Gibier's post in Animated pictures in menu was marked as the answer   
    I remember asking that last years. Sadly we can't do that. This will need source edit when the source will be released.
  9. Gibier's post in crash to open intercect client was marked as the answer   
  10. Gibier's post in Is it possible to change the Intersect Client Name? was marked as the answer   
    server -> resources -> config.xml -> <GameName>
    client -> resources -> languages -> Client.English.xml -> <string id="gamename">
    client -> resources -> languages -> Editor.English.xml -> <string id="title">
  11. Gibier's post in Questions tileset was marked as the answer   
    Il faut que le fond des tileset en transparence et exporté en png-24
  12. Gibier's post in Changing default UI was marked as the answer   
    Photoshop can't do what he want. That's the InGame.xml
     
     
  13. Gibier's post in Level next to Name was marked as the answer   
    Will need source modification.
  14. Gibier's post in Double xp events was marked as the answer   
    This is not possible you will need to wait for the source.
  15. Gibier's post in music, npc sprites was marked as the answer   
    Resource related to rpg maker are only legal to use with rpg maker.
  16. Gibier's post in How to make a teleporter was marked as the answer   
    Open the attribute page in the map editor.

     
    Just add your informations and put your warp case where you want.
  17. Gibier's post in Trouble changing party icon was marked as the answer   
    Soluce: rename your image with the good name so: partyicon.png. Actually your image doesn't have the good name, so the image technically doesn't exist.
  18. Gibier's post in Is there a way to use attribute in layers? was marked as the answer   
    You have two side with the animation editor. 
     
    Left: mask level
    Right: fridge level
     
    You can only put one attribut by case.
  19. Gibier's post in Crafting Station Give Back More Than 1 Item? was marked as the answer   
    I dont thinks so, but you could create a event item which give two item.
  20. Gibier's post in Сrafting was marked as the answer   
    You need to launch the crafting table with an event. It's the last option on the event editor.
  21. Gibier's post in Armor was marked as the answer   
    All the equipment can use paperdoll.
  22. Gibier's post in Footsteps sound effect was marked as the answer   
    At this time i don't think is possible. The more accurate would be to put a looping sound in the maps property but the sound would play even if the player doesn't move. To make it with event it would need to have the condition player is moving. 
  23. Gibier's post in making a ground event deal damage? was marked as the answer   
    Don't try to find a wait to doing that isn't possible. At this moment the event editor can only restore the player's pv. It doesn't have to possibility to heal or deal x damage  to a player. 
  24. Gibier's post in How to KEEP items in inventory after death/respawn was marked as the answer   
    Open the config.xml in the server's side. Look for the line <ItemDropChance></ItemDropChance> and change the number to 0
  25. Gibier's post in Question/Suggestion "Around World" was marked as the answer   
    The only way to do that would be to do like Joyce said. So alot of duplicated maps which will never truely do what you want to do. Too if you do this two player on the "same" map will not see each other. I suggest you to do this with warps or wait for the source.
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