Jump to content

TheSandersLad

Members
  • Posts

    66
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by TheSandersLad

  1. Finished up the main building in the Time Chamber!
  2. Fully custom Time Chamber stuff done!
  3. Yes those are custom towers, took me 2 hours to get done though.
  4. Got more of the Lookout done, and a total of 9 hours for this piece so far!
  5. Here is some more work I've done! Embedded Video Link
  6. Its right here:
  7. If you didn't see it on the download page: Warning! .Net Framework 4.6.1+ is required to run this version of Intersect. If you have trouble running the engine please try updating your .Net Framework version. (Or Mono if you're on Mac/Linux!)
  8. Do you think there is way to make it so the tile layer your on effects the maps layers? Like when your character is behind a fringe1 rock/wall while on the ground layer: https://gyazo.com/ad0c903b3b32f66f227424c8f4059d6e and then you are on a higher layer like mask1 it changes the rockwall to act like mask1 one to make it below the character, currrently it does this and I dont know how to go around this: https://gyazo.com/90a8c3e94704201bbfd48ba9191388e6 beside just making so you can go behind like that.
  9. Hey Fall is in the air.. oh wait... Embedded Video Link
  10. Well finally after a few months I got the water tiles finished.. took 4 hours but this is it! Embedded Video Link
  11. Just some clouds I've worked on... Embedded Video Link
  12. Yes, I've done quite a few edits an its seems like no bugs so far from what I've seen, but if you want to wait you can or if you want to mess with it now up to you.
  13. I finally got the gui pretty much how I want it!
  14. Well I did some graphics twicking to try to get a zoomed-in look and I realized that I could take my 16x16 tiles and make them 48x48 an this is what is came to be.. 16x16 and 48x48 Just what I wanted lol
  15. That was a very good puzzle, I had fun doing it!
  16. Do you think performance would take a hit if I made full maps of the ground (grass and pathways) out of tilesets? or would it just be better just to make it the regular way?
  17. I worked on some sidewalks and roads that are fully done, and some work done on the snow regions as well.
  18. .
  19. I'm trying to figure out why the EXPlabel's Bounds wont move to the left or right, so I can center it with the HP/MP labels... any ideas as to why this is happening, maybe I'm overlooking something?
  20. Yea I figured it out, it looks like you need to line up the gui graphics with the text part of the guis to fix it.
  21. I can't seem to figure out how/why the text for the Gui is going under the gui graphics?
  22. Been working on a few Gui/Hud designs:
  23. I don't really know how to do that just yet, I just started to get the hang of knowing what to do with the commands to get it to work.
×
×
  • Create New...