-
Posts
40 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Downloads
Everything posted by Ricardo
-
You can download the resources here
-
Thank you very much for the feedback! In the last few months I have been working hard to improve the entire structural part of the code, using many more concepts of Object Oriented Programming, Data Structure, Clean Code and Code Standardization, you can check in the development branch that CryBits is practically an engine completely new. Currently the engine doesn't support any SQL database, it is basically a writing of .dat files, but in the near future I may migrate to some database.
-
Now thanks to @Hykatsu we have a Discord channel! You can access it through the link below. https://discord.com/invite/zuB9vhU
-
duplicate post
-
v0.8.0 Development Notes Now it's possible to edit the map properties on the main screen!
-
v0.8.0 Development Notes As I said, I am working to remove the indexes from the engine. Progress is going very well and I'm almost done. Based on feedbacks, I also made several improvements to the editors, now the map editor is the main screen and you can access the others through it, just like in RPG Maker and Interesect. I still intend to add a PropertyGrid in the map editor to make editing easier. (I'll improve the interface)
-
The greatest benefit will be in a better facility to program and in the possibility of adding and removing correlated data so that they still remain consistent. In addition to a more cohesive code structure.
-
v0.8.0 Development Notes As I said, I'm working to remove the indexes from the engine. I've removed it from players, now I'm removing it from shops. In the next version, it will be possible to add or remove items dynamically and in the future until ordering in groups as in Intersect. Soon, I’ll expand to all other editors. This may seem like a small change, but it changes the entire code structure of the engine. And as I always say, suggestions are always very welcome!!!
-
v0.8.0 Development Notes In the past few days I have made major changes to the source code. Now i'm using much less indexes and working more with class hierarchy and data structures. If you see the code in the development branch on GitHub you can see these changes on server side. I will try to improve more and more and follow that basis for future changes. For the next version I plan to remove all indexes, that means a much more consistent and dynamic code structure. This will only be possible thanks to the publication of Intersect's source code, where I learned some new things, so thank you veeeeery much @jcsnider and the entire Intersect team!!!!! And again, all help is welcome and thank you so much for all the support you have given me, this is what motivates me to continue with the project! I hope you and your families are well. Take care!!!
-
Hi guys, how are you? Sorry for the disappearance, my college came back with online classes and it was consuming me a lot of time, in addition my mouse broke and I was unable to work on my computer, I bought a mouse today and it will arrive next week. As soon as I arrive I will return with the work, thank you so muchhhhhhhh!!!!
-
v0.8.0 Development Notes Preview of the sprite system, there is still a lot to be done, but soon it will be finished!
-
Thanks for the sugestion! I will add a command on the client for the administrator to be able to teleport! Edit: It's already in development branch
-
Thank you very much for the suggestions guys! I plan to add these features in a later version. Soon I will make more roadmaps for future versions. For the next version I am following this roadmap. I will finalize the Sprite System and make many improvements to the code before releasing it. Thank you very much again for the support!!!! You motivate me to continue this ❤️
-
v0.8.0 Development Notes I'm almost done with the shop system, below is a preview:
-
I went to send you a message and posted on your profile kkkkkkkkkk
-
v0.8.0 Development Notes I started to develop the shop system. Here is a preview of the trade system.
-
I certainly intend to improve the combat and movement system in the next versions. The 8 direction movement is relatively simple to implement, I believe it can be implemented soon! I believe it can be implemented right after launching the new sprite system. I am very very very grateful for that. This will help me a lot! Know that one of the reasons I continue with the project is because you are ALWAYS supporting me, thank you so much @Whitespirits
-
Hey guys, how are you? As some of you know I'm Brazilian and the corona virus epidemic is coming here strongly. I'm not from a rich family and my mom sustain me and my bro alone and maybe in the coming months there a lack of resources at home. I know it must be difficult for you too, but I humbly come to share this donation button so that you can help me. Any value will be very welcome, with 2 dollars, for example, I can have a good lunch here. In return for that, I promise to bring even more news to CryBits. Thank you so much!
-
v0.8.0 Development Notes New in-game options and trade system finished!
-
v0.7.1 Update Notes Rendering text with strokes (see the images) [BUGFIX] Text input lag [BUGFIX] Some essential characters were not allowed when typing [BUGFIX] Chat preview option did not work properly [BUGFIX] Searching for the name of a player who was not connected broke the server Before: After: You can follow the progress on the project page on GitHub.
-
v0.8.0 Development Notes Preview of trade system You can follow the progress on the project page on GitHub.
-
v0.8.0 Roadmap These are the initial plans for the next version, some things can change and others can be added. You can follow the progress on the project page on GitHub. Replies Thank you very much for the affection, I am really very happy to read this. I will definitely add the attack animation to the Sprite editor. If you were really going to start a project at CryBits I would make a tool to convert the project between versions. Thank you!!!!
-
v0.7.0 Update Notes NPC vs NPC, flee helth, movement type, say message Party! Class start items, multiple skins, description Item rarity, description, bind Blood New in-game options Option to select how many items will drop Changed Windows.Forms to SFML.Window Updated .NET Framework version to 4.8 Updated SFML version to 2.5 Editors improvements A lot code improvements Some bugs fixed A lot more! Images Download https://github.com/ricardodalarme/CryBits I apologize to those who were waiting for the sprite editor in this version, I decided to postpone it to launch this version faster. However the feature will still be added in the future. Thanks! Suggestions are always welcome!
-
It's seems a really good work, congratulations. Can't wait to play this (:
-
I will add in some future version 2019 It's great to know that there are people following the project in this way I will try to bring news whenever possible, thank you very much for following the project, I'm always very happy to see your messages (: vou t Muito obrigado! Good idea! Thank you!! I will try to bring news as soon as possible
