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intersect editor cpu usage


jezza

Question

just was wondering, when using the intersect editor release beta 2 my fans spin up the cpu usage takes 21 percent :\

 

laptop pc specs

cpu intel i7-6700hq  2.60 ghz (8) cpus

16 gigs ram

geforce gtx 960m

 

thanks for reading

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The editor renders the maps at 60fps like the client except it renders tile by tile instead of caching entire maps. This is because map tiles in the editor can change at any time.. we cannot provide a smooth experience while caching like the client does. 

 

This means the editor has to do more work but you also get quick reaction times and previews of how tile placements will look. (Including realtime autotile calculations).  You should treat the editor like a game itself.. it takes a bit of power and will cause your laptop to heat up during use.

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