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Teppy last won the day on April 21

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    Risildar Online
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  1. My game actually has a real estate system in place, so I can confirm that yes, you can build a sort of housing system. It's not the ideal way, but it's a way that works.
  2. Thanks but sadly this solution won't work either because then it will do it for every user logged in rather than a one time thing at a specific time / occasion regardless of who / how many are online. Thinking I'll have to wait for source for this
  3. That's essentially what I'm doing, but to keep it going? Right now I'm using an event in an Autorun, but if there's no players on the map that event is located, it doesn't execute.
  4. Lets say every other hour we want a global message to say "The Swamp is now accessible!" and then it permits people into a certain zone. SO far the only way I've explored doing is creating a Global Event set to autorun that basically has a page for each 'Between X and Y time' and cycles through them, and when they hit it says the message and flips a global switch to allow the area to be acessible. Now this works great except for one thing -- what if no one on the map where the Global Event that autoruns is? Then it never happens. Anyone know an alternative solution for this?
  5. Will this be in Beta 4?
  6. 3.1, sorry. It was closed by typing exit in the server cmd prompt.
  7. At the bottom of the page it asks for the version, so I assumed that information was also posted here. Why ask for it at the bottom in the first place then? It was Beta 3. No logs, because everything technically worked, it just...never saved the database while the server was running, I guess. Only cached it. That would be my guess / what it appears like, at least. It was a t2.micro AWS instance, running Beta 3 on Windows Server 2012 64 bit. It's now running on Linux CentOS 7 64-bit.
  8. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I'm honestly not sure what exactly happened here. I had been running my server non-stop on an Amazon AWS EC2 instance until today. I went in the server and packaged up all the server files into a .zip and then downloaded them and uploaded them to my new Linux machine and unpacked them. When I did, the Intersect.db is from almost a month ago, despite being used / edited heavily since then. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  9. Blah. Nevermind. Literally fixed it right after askiing that, despite trying to for the few hours lol.
  10. Hey jc, any chance I can get some assistance getting this to run on my Linux server?
  11. EDIT: Fixed it!

    The fishing starter zone is mostly done in terms of mapping and pool layout (which you can't see because it's on the event layer.

  13. To add your own char sprite, you need to put the sprite sheet into the resources/entities folder. To let others download your client, basically zip up the resources and libs folder along with the Intersect Client.exe and files pertaining to it, and then upload that somewhere and give people the download link to it (Short answer) As for the quest system, it is rather common sense as to how it works. Any specific questions?
  14. Pretty sure you'd need to wait for the source for this one
  15. Can't you set the NPC that you use to the 'Guard' setting?