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    • jcsnider

      Site Trouble   08/16/17

      Sorry for the site downtime. I've been out of town and dealing with some really bad news regarding a relative. I'm home now, working on it, and monitoring carefully.

Teppy

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Teppy last won the day on April 21

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  1. For example, I have the option for players to purchase and run their own shops. If I break it down into a simple functionality, let's say this happens: Someone buys a potion shop. The potion shop automatically lets any other player come and pay 5 gold to buy a potion. Now ideally, how it would work, is when someone buys a potion it adds 5 to a global variable called shop1profit. Then, let's say when the owner of the shop goes to his chest in the back of the shop he collects all the gold the shop has earned thus far. Ideally it would simply add gold in the amount of shop1profit then set shop1profit to 0. Any chance of every being able to do this? Or compare variables to etc. ?
  2. Doh I totally meant for this to be in suggestions -- can you move it for me?
  3. For example, I have the option for players to purchase and run their own shops. If I break it down into a simple functionality, let's say this happens: Someone buys a potion shop. The potion shop automatically lets any other player come and pay 5 gold to buy a potion. Now ideally, how it would work, is when someone buys a potion it adds 5 to a global variable called shop1profit. Then, let's say when the owner of the shop goes to his chest in the back of the shop he collects all the gold the shop has earned thus far. Ideally it would simply add gold in the amount of shop1profit then set shop1profit to 0. Any chance of every being able to do this? Or compare variables to etc. ?
  4. Ahh darn, wish I still had the capability of testing it a bit further -- I've since then rebuilt things and switched everything to a new server so can't exactly test it further. That being said, based on your post, that certainly sounds like what might have happened.
  5. My game actually has a real estate system in place, so I can confirm that yes, you can build a sort of housing system. It's not the ideal way, but it's a way that works.
  6. Thanks but sadly this solution won't work either because then it will do it for every user logged in rather than a one time thing at a specific time / occasion regardless of who / how many are online. Thinking I'll have to wait for source for this
  7. That's essentially what I'm doing, but to keep it going? Right now I'm using an event in an Autorun, but if there's no players on the map that event is located, it doesn't execute.
  8. Lets say every other hour we want a global message to say "The Swamp is now accessible!" and then it permits people into a certain zone. SO far the only way I've explored doing is creating a Global Event set to autorun that basically has a page for each 'Between X and Y time' and cycles through them, and when they hit it says the message and flips a global switch to allow the area to be acessible. Now this works great except for one thing -- what if no one on the map where the Global Event that autoruns is? Then it never happens. Anyone know an alternative solution for this?
  9. Will this be in Beta 4?
  10. 3.1, sorry. It was closed by typing exit in the server cmd prompt.
  11. At the bottom of the page it asks for the version, so I assumed that information was also posted here. Why ask for it at the bottom in the first place then? It was Beta 3. No logs, because everything technically worked, it just...never saved the database while the server was running, I guess. Only cached it. That would be my guess / what it appears like, at least. It was a t2.micro AWS instance, running Beta 3 on Windows Server 2012 64 bit. It's now running on Linux CentOS 7 64-bit.
  12. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I'm honestly not sure what exactly happened here. I had been running my server non-stop on an Amazon AWS EC2 instance until today. I went in the server and packaged up all the server files into a .zip and then downloaded them and uploaded them to my new Linux machine and unpacked them. When I did, the Intersect.db is from almost a month ago, despite being used / edited heavily since then. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  13. Blah. Nevermind. Literally fixed it right after askiing that, despite trying to for the few hours lol.
  14. Hey jc, any chance I can get some assistance getting this to run on my Linux server?
  15. EDIT: Fixed it!