Teppy

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Teppy last won the day on April 21

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About Teppy

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    Risildar Online
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    teppyy

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  1. 3.1, sorry. It was closed by typing exit in the server cmd prompt.
  2. At the bottom of the page it asks for the version, so I assumed that information was also posted here. Why ask for it at the bottom in the first place then? It was Beta 3. No logs, because everything technically worked, it just...never saved the database while the server was running, I guess. Only cached it. That would be my guess / what it appears like, at least. It was a t2.micro AWS instance, running Beta 3 on Windows Server 2012 64 bit. It's now running on Linux CentOS 7 64-bit.
  3. For tracking and organizational purposes, please include ONLY ONE bug or suggestion per report. Thank you! Reports not in English will be removed. /////////////////////////////////////////////////// Error Description /////////////////////////////////////////////////// I'm honestly not sure what exactly happened here. I had been running my server non-stop on an Amazon AWS EC2 instance until today. I went in the server and packaged up all the server files into a .zip and then downloaded them and uploaded them to my new Linux machine and unpacked them. When I did, the Intersect.db is from almost a month ago, despite being used / edited heavily since then. /////////////////////////////////////////////////// Replication Steps /////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Screenshots/Other media //////////////////////////////////////////////////// /////////////////////////////////////////////////// Attach Error Logs //////////////////////////////////////////////////// If you are using Intersect, please find and attach BOTH your Client/Resources/Logs folder and Server/Resources/Logs folder to help us debug your problem. Without these logs we often cannot fix bugs in the engine.
  4. Blah. Nevermind. Literally fixed it right after askiing that, despite trying to for the few hours lol.
  5. Hey jc, any chance I can get some assistance getting this to run on my Linux server?
  6.  

    The fishing starter zone is mostly done in terms of mapping and pool layout (which you can't see because it's on the event layer.

  7. To add your own char sprite, you need to put the sprite sheet into the resources/entities folder. To let others download your client, basically zip up the resources and libs folder along with the Intersect Client.exe and files pertaining to it, and then upload that somewhere and give people the download link to it (Short answer) As for the quest system, it is rather common sense as to how it works. Any specific questions?
  8. Pretty sure you'd need to wait for the source for this one
  9. Can't you set the NPC that you use to the 'Guard' setting?
  10. Dedicated Server purchased for Risildar Online

     

    This may be a bit premature, but you can never be too far ahead of the game. I have purchased a dedicated server for Risildar Online, with the following specs.

     

    Intel i5-2500 (Quad-core, 4x3.3GHz)

    8GB DDR3 RAM

    1TB HDD

    1 Gigabit Port

    50,000 GB monthly bandwidth

    10 dedicated IP Adresses (In case I have to do multiple servers while we await optimizations / source release)

     

    It is being run on a linux machine with CentOS.

     

    Should be setup later today, and I'm aiming to do a "stress test" of sorts within the week to see what sort of volumes the Intersect Server can handle in its current form!

     

    Seperate status update for the actual gamedev progress coming later today.

  11. I don't see a viable way for this to work efficiently until we get the source, unfortunately! (You could have a 0 cooldown ability that someone can spam use, but I think they'd have to keep clicking it.)
  12. I figured, but until we get the source we have to think outside the box to do what we can
  13. Here's a quick little example I did. Not sure if it's quite what you were looking for, but may be the best we for now
  14. Sadly this would be pretty tough to do without the source. Only possible thing I could think of is making an event spell, where the spell spawns an NPC named Block Wall or something, and then obviously make it so it can't be moved through. Only issue would be knowing when to automatically despawn/kill it. You could make it have low health and require other players to attack it to "clear" the wall, but the issue with that is people could then run around casting it congesting areas.