Teppy

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Teppy last won the day on April 21

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About Teppy

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    Risildar Online
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    teppyy

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  1. Starter Maps + Anti-Cheat

    Very well put!
  2. For example, once you loot an item it automatically expires / disappears at 24 hours, 7 days, etc. etc. I'm assuming this will require source, but just checking if anyone has a creative way of doing this
  3. Any ideas how to fix this? Using Beta 4. Client doesn't get d/c'd at all, but map editor does every couple of minutes.
  4. I ended up getting it *but* I have a weird issue. When connected via client there's no problems, but using the editor I get disconnected every few seconds or so?
  5. I might just reformat the server and retry,a not sure why I can't get this to work, even using UDP. Will post back here in case you have any advice
  6. firewall doesn't seem to run on my server, but I did do iptables -I INPUT -p tcp --dport 5400 -j ACCEPT Still no luck
  7. I even just tried manually changing the used port back to 4500 (which worked before) and it still doesn't work.
  8. Hey guys, I had got 3.1 running successfully on my linux server (centOS7) However, with the new one, no matter if I open the port or anything, I get UPnP Service Initialization Failed followed by "It appears that UPnP Failed. You might need to enable UPNP on your router or manually port forward to allow connections to your server." and sure enough I can't connect. Any advice?
  9. For example, I have the option for players to purchase and run their own shops. If I break it down into a simple functionality, let's say this happens: Someone buys a potion shop. The potion shop automatically lets any other player come and pay 5 gold to buy a potion. Now ideally, how it would work, is when someone buys a potion it adds 5 to a global variable called shop1profit. Then, let's say when the owner of the shop goes to his chest in the back of the shop he collects all the gold the shop has earned thus far. Ideally it would simply add gold in the amount of shop1profit then set shop1profit to 0. Any chance of every being able to do this? Or compare variables to etc. ?
  10. Doh I totally meant for this to be in suggestions -- can you move it for me?
  11. For example, I have the option for players to purchase and run their own shops. If I break it down into a simple functionality, let's say this happens: Someone buys a potion shop. The potion shop automatically lets any other player come and pay 5 gold to buy a potion. Now ideally, how it would work, is when someone buys a potion it adds 5 to a global variable called shop1profit. Then, let's say when the owner of the shop goes to his chest in the back of the shop he collects all the gold the shop has earned thus far. Ideally it would simply add gold in the amount of shop1profit then set shop1profit to 0. Any chance of every being able to do this? Or compare variables to etc. ?
  12. Intersect.db not actually updating?

    Ahh darn, wish I still had the capability of testing it a bit further -- I've since then rebuilt things and switched everything to a new server so can't exactly test it further. That being said, based on your post, that certainly sounds like what might have happened.
  13. Housing/factions

    My game actually has a real estate system in place, so I can confirm that yes, you can build a sort of housing system. It's not the ideal way, but it's a way that works.
  14. Thanks but sadly this solution won't work either because then it will do it for every user logged in rather than a one time thing at a specific time / occasion regardless of who / how many are online. Thinking I'll have to wait for source for this
  15. That's essentially what I'm doing, but to keep it going? Right now I'm using an event in an Autorun, but if there's no players on the map that event is located, it doesn't execute.