Jump to content
  • 0

damage event, need help!


Question

2 answers to this question

Recommended Posts

  • 0
Posted

Hello, the only way i see is to create your event with the spikes animation and after you have to calculate how many time is spent between spikes out and do a thing like this :

label

wait x ms (the time it takes for the spikes to be out)

restore hp - y (the amount of damage to be done)

go to label

and the event must be in autorun, but i'm not sure the engine will like it, it may cause lag.

  • 0
Posted

ahhhh ok i see what ur saying i didnt think of doing it this way, as in timed single block events, i have 1 event in the middle of all of the squares playing a offset animation every 1000 ms, and i could not get my head around it, thank you!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...