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I saw in another project on this engine the ability of the character to move diagonally. At the same time, you do not need to draw a new sprite, the main thing is that it moves. Nobody knows how to implement it?

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Here in the forum there is a patch for the source code that has that functionality but it is not compatible with the latest versions of the engine and needs minor adjustments, but I am currently working on an implementation based on the prerelease branch https://github.com/AscensionGameDev/Intersect-Engine/pull/1229 here you can see the code, currently it works in a basic way and some adjustments are needed to make it optional etc, if you want to leave the diagonal movement by default in your project then all the code that I have in this PR will work for you.

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