Push Posted October 3, 2021 Posted October 3, 2021 I saw there is now an option in the dev branch to have sprite animation/cast/attack/shoot/weapon frames. How would I implement the animations into the game? (i.e. Do I add a new Sprite Sheet or add the animations to the existing one?) Quote "Sprites": { "IdleFrames": 4, "NormalFrames": 4, "CastFrames": 4, "AttackFrames": 4, "ShootFrames": 4, "WeaponFrames": 4, "NormalSheetAttackFrame": 3, "NormalSheetDashFrame": 1, "MovingFrameDuration": 200, "IdleFrameDuration": 200, "TimeBeforeIdle": 4000
1 kriteus Posted October 4, 2021 Posted October 4, 2021 just create a new sprite with the following names Example: char = normal sprite char_attack char_shoot Char_idle char_cast
1 Cheshire Posted October 4, 2021 Posted October 4, 2021 It relies on new sprite sheets with specific names being present, I believe the available ones and their naming conventions are mentioned here:
Question
Push
I saw there is now an option in the dev branch to have sprite animation/cast/attack/shoot/weapon frames.
How would I implement the animations into the game? (i.e. Do I add a new Sprite Sheet or add the animations to the existing one?)
2 answers to this question
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