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Object reference not set to an instance of an object.


TheMeq

Question

I'm getting the follow error when I click the Login button on my Client. As soon as I click login, the client rage quits. 

2021-02-27 14:53:45.724 [Error] 
  Message: Object reference not set to an instance of an object.
    Stack:    at Intersect.Client.Interface.Menu.LoginWindow.Show() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Interface\Menu\LoginWindow.cs:line 159
   at Intersect.Client.Interface.Menu.MainMenu.LoginButton_Clicked(Base sender, ClickedEventArgs arguments) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Interface\Menu\MainMenu.cs:line 295
   at Intersect.Client.Framework.Gwen.Control.Base.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2023
   at Intersect.Client.Framework.Gwen.Control.Button.OnClicked(Int32 x, Int32 y) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Button.cs:line 374
   at Intersect.Client.Framework.Gwen.Control.Button.OnMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Button.cs:line 343
   at Intersect.Client.Framework.Gwen.Control.Base.InputMouseClickedLeft(Int32 x, Int32 y, Boolean down, Boolean automated) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Base.cs:line 2032
   at Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseClicked(Base canvas, Int32 mouseButton, Boolean down) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Input\InputHandler.cs:line 374
   at Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseButton(Int32 button, Boolean down) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Control\Canvas.cs:line 292
   at Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client.Framework\Gwen\Input\IntersectInput.cs:line 116
   at Intersect.Client.MonoGame.Input.MonoInput.CheckMouseButton(ButtonState bs, MouseButtons mb) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\Input\MonoInput.cs:line 158
   at Intersect.Client.MonoGame.Input.MonoInput.Update() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\Input\MonoInput.cs:line 202
   at Intersect.Client.Core.Main.Update() in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\Core\Main.cs:line 107
   at Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime) in C:\TeamCity\buildAgent\work\676c60f42f2551e6\Intersect.Client\MonoGame\IntersectGame.cs:line 204
   at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)


Also, if I run the editor, It connects to the server, but clicking Login doesn't do anything. My server is running and everything was running fine yesterday, I could connect, I could play, I could edit, but this morning, nothing. I restarted the server, and the client/editor say it's connected to the server. 

Help would be appreciated. Thanks. 

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