In the new Master update, when i try to merge "upstream/master" into the "master" branch as i normally try to do, it says i have conflicting files in MonoMusicSource and another when i never changed anything in said classes previously... why is it asking me to do this if i never touched it?
when i tried resolving it manually, i just get other errors. is there a proper way of doing it manually?
here just one example:
Spoiler
#else
private static SoundEffect Load([NotNull] VorbisReader vorbisReader)
{
<<<<<<< HEAD
var sampleRate = vorbisReader.SampleRate;
var sampleBuffer = new float[sampleRate];
var dataBuffer = new byte[vorbisReader.TotalSamples << 2];
int samplesRead, dataIndex = 0;
=======
var buffers = 3;
var samples = 44100;
var updateRate = 10;
>>>>>>> upstream/master
var stopwatch = Stopwatch.StartNew();
while (0 != (samplesRead = vorbisReader.ReadSamples(sampleBuffer, 0, sampleRate)))
{
sometimes the head doesnt even have anything in it... i must be doing something else wrong
Spoiler
<<<<<<< HEAD
=======
using Microsoft.Xna.Framework.Media;
>>>>>>> upstream/fixing-music-looping-again
Question
gooby
In the new Master update, when i try to merge "upstream/master" into the "master" branch as i normally try to do, it says i have conflicting files in MonoMusicSource and another when i never changed anything in said classes previously... why is it asking me to do this if i never touched it?
when i tried resolving it manually, i just get other errors. is there a proper way of doing it manually?
here just one example:
sometimes the head doesnt even have anything in it... i must be doing something else wrong
EDIT: also occuring in Server/PacketSender.cs
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