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How to do Pixel Movement in Intersect?


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You don't. Intersect is a tile based engine. 

 

Pixel based movement would require a ton of coding, would put more stress on the networking, and would need all sorts of prediction algorithms to make it appear smooth and guess where players are going in the event of lag. This is not something that will ever be in the base engine, maybe someone will custom code it after source release. 

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