Sapphire Posted June 14, 2019 Posted June 14, 2019 Title says it all. Making a Zelda-like experience, so its kinda annoying when you release, and it keeps moving.
3 jcsnider Posted June 14, 2019 Posted June 14, 2019 You don't. Intersect is a tile based engine.  Pixel based movement would require a ton of coding, would put more stress on the networking, and would need all sorts of prediction algorithms to make it appear smooth and guess where players are going in the event of lag. This is not something that will ever be in the base engine, maybe someone will custom code it after source release.Â
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Sapphire
Title says it all. Making a Zelda-like experience, so its kinda annoying when you release, and it keeps moving.
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