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Dev Blog 09/22/2015 - Quest Editor Functional

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Quest Editor Functional

Dev Blog 09/22/2015


The quest editor has been 100% Implemented, however quests still remain untouched as I'm waiting for JC to finish his event system since they will be closely linked.

As you can see, it contains all of the basic features including dialogue for both the start and end of a quest, alongside dialogue for each individual task to be completed. This is then, loaded into the planned quest log in the future. There are some basic quest requirements, in order to begin the quest. You can also have up to 10 rewards per task and up to 10 tasks per quest. As for the quest types, it was actually quite simple: Gathering items to return to the quest giver also slaying x NPC's. You may be thinking? "Surely there must be more types of quests?", There you are correct. Fundamentally, every other "type" of quest objective can be handled by events. Event handled quests work by having the events set the flag for the quest task from false to true when certain conditions are met. This being, say you wanted to explore x map. No problem, set a flag to true for the quest once player reaches x map or x position via the event system. The same applies for talking to x event. This makes our quest system very dynamic and unique which is somthing we're quite excited about and hope you will too.

Expect to see a working quest system once events are done,

Content/Show Off


As always, feel free to post comments and questions below! We are excited to hear your thoughts on our progress!

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