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Quest system isn't necessary but the event system sure is.

 

Make a player switch called ("Opened Chest 1").

 

Then make an event for your chest. In your event do the following:


 

Conditional Branch (Switch "Opened Chest 1 = false")

  Show Text - You opened a chest!

  Give Items

  Set Switch (Opened Chest 1 = true)

else

  Show Text - You've already opened this chest!

end branch

 

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