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Life Forge: The Past 12 Months


SkywardRiver

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In light of the changes that have been made within the past year, the Life Forge team is happy to announce that we've completed our checklist. Now that we've caught up with all previous roadmap / announced ideas, We've opened up a new realm of possibilities for Life Forge!
With that said, we'd love to invite you all to view our roadmap for the following month. 

1: PVP Volcanic island with various high end resources allowing players to literally fight there way to the top!
2: Flushed out content from the beginning of the game. We're looking to further the experience at the beginning of the game, seeing as we've mainly focused on end game content. Expect flushed out contnet in area's between the levels of 1-30.
3: More raids and dungeons are coming! Look forward to delving into the depths of the sea, as well as the innards of a active Volcano!
4: Quests Galore! Expect a huge increase in quests, including a massive quest line that will bring the world of Life Forge together! 
5: ?
The following patch notes below are the results of a hard years work on life forge up until now.
 

New Areas:

- Duskin Pyramid
- Firefly Forest
- Delga Jungle
- Delga Temple
- Draken Marsh
- Gulta Village
- Ironstar Deadlands
- Marken Island
- Emerald Hills
- Melvernia Caves
- Charlin
- TinderFrost Woods
- Fungoid Caverns
- Glacial Tower
- Melvernia Forest
- Cursed ore Mine
- Mousling Caverns
- Frozen Tombs
 

Systems:

- Auctions House
- Randomized Item Drops
- Loot now spawns within a 3x3 'Loot Grid' around the slain Mob
- Shared Loot system that extends the 3x3 'Loot Grid' to a 5x5 'Loot Grid' and removes owned security
- Player Housing
- Boss Mechanics
- Better Crafting UI with Tools
- Guild Controlled Towers
- Weapon Arts
- Daily Login Rewards
- Races
- Alchemy
- Mount Overhaul
- Cosmetics
- Multiple Realms with shared data
- Changable Keybinds
- Smarter A.I
- Improved Tutorial
- Resources now have Randomized min/max HP value
- Scalable Weapons
- Optional Swear Filter
- Major UI Changes
- Multiple Hotbars
 

Spells/Items:

- 'House Warp' Spell had it's icon changed to something original,
- Stats lost from shields when equipping a 2-h weapon has been patched,
- Horned Edge (Lv1, Lv2 and Lv3) is removed when changing class Blademaster to Guardian,
- Earthsong (Lv1, Lv2 and Lv3) is removed when changing class Muse to Jester,
- 'Desert Dulcimer' is now 2% Lethality,
- 'Balefire Dulcimer' is now 2-H, 3% Lethality and Requires 210 Will,
- 'Cursed Dulcimer' now Requires 190 Will and has 4.5% Reflect Chance,
- Blink Spell Type has an 15% chance to reset cool down when casting,
- Blink Spell Type had a complete overhaul and no longer uses 'Player Warp',
- Anti-Stealth spell Type now gets removed correctly from the caster on duration end,
- When Stealthing, any player who has you as a Target has their Target removed.
 

General:

- Maximum Level Cap increased to 80
- Tier 7 Crafting
- Frostpine/Ice Koi/Frostfire Ore rebalanced to 800 (from 700)
- Auction Items that expire or sell whilst offline are no longer awarded on login*
- Pressing the Return key replicates "yes" on the currency menu
- /collectfurniture has been changed to /collectf
- /collectf has been added to /help
- Added minimize option to Main Menu
- Immunity Status on Map change (20s) and Login (30s) now working correctly. Attacking, Moving, Spell casting all remove this Status
- 'Member Revives' now heal 75% HP and have "+75% Health" scrolling Action Message and shows in Description
- Dragging an Item to an 'Crafting Station' no longer breaks Hover over UI
- Loot can no longer drop on any tile that is not walkable
- Mt. Ironstar maps no longer spawn Mobs on the left hand side
- Mobs can no longer spawn on NPC Avoid tiles
- 'Amount Input' breaking chat fix applied
- 'News' System for those whom do not wish to join the Discord server
- The Minotaur now teleports it's target to it
- "Quest Complete" texture with fading added
- Enchant/Charm/Ring/Whetstone now display their provided Defense on the Character panel
- Stealth Detection spell type added
- New Buff Icon "Alert" for Anti Stealth indication
- Blink spell type added
- When targeting a stealthed player now, the Target Indicator removed once they stealth
- Improved Client Defense calculations on the client for better performance
- Fixed minor server side error dealing with Damage prediction
- Fixed several issues with the Path Finding on NPC's
- Root Queen's 5k hits when she heals and you're on the same tile as her
- All Client sided System Messages moved to Sys Msg system
- Housing Collectables had their Value greatly reduced
- Auction Listings now display their correct crit instead of "0%"
- Stealthing no longer removes your target
- 'Dark Wraith Spawn' Attack Speed reduced from 2 Attacks Per Second to 1.5 Attacks Per Second
- Items dropped by a Player will always land on the tile it was dropped,
- All items/gold from the Auction will enter the Collection Chest, Unless you win it/buy out directly in the AH
- New Bard Class.
 

Housing:

- Can't put 'House Deed' in the Auction House,
- Can no longer drop 'House Deed' if it matches your current 'House',
- House wall in 'Gandor [L]' is no longer walk-through,
- Tree borderline (both) in 'Gandor [L]' missing blocks,
- Cliff Edge near top Mining spot in 'Gandor [L]' is no longer walk-through,
- Gulta Swamp House now displays Furniture Limit,
- Houses are now Tradeable. You MAY not trade ANY deed that matches your current house,
- Presents now are a Daily collectable from 'Christmas Tree',
- Players can no longer be invited to a home when in Survival, Dungeon, PvP or Tower Map Types.
 

Crafting:

- 'Craft 5' Now works,
- 'Appleroot Flask' is now a 150 HP Buff,
- Complete changes to all areas of Crafting and their Recipes.
 

Classes:

DPS classes now have different Damage bonuses depending on the classes (minor between them), Tanks now have Defense Bonuses and Hybrids get a little of both.

Apprentice: Damage (Default - INT)
Necro: Defense (Tank)
Wizard: Damage (DPS - INT)
Cleric: Defense (Hybrid) Damage (H - WILL)

Page: Defense (Default)
Knight: Defense (Hybrid) Damage (Hybrid - STR)
Guardian: Defense (Tank)
BM: Damage (DPS - STR)

Hunter: Damage (Default - AGI)
Ranger: Defense (Hybrid) Damage (H - AGI)
Warden: Defense (Tank)
Shade: Damage (DPS - AGI)

Bard: Damage (Default - WILL)
Jester: Damage (DPS - WILL)
Minstrel: Defense (Tank)
Muse: Defense (Hybrid) Damage (Hybrid - WILL)
 

Mounts:

Health:
- Nova Phoenix from 2550 to 3350,
- Top Hat Raptor from 2300 to 3000,
- Gorgan from 3800 to 3000.
Speed:
-Yeti from Speed reduced to 2,
- Nova Phoenix Speed reduced to 4,
- Phantom Roc Speed reduced to 4,
- Top Hat Raptor Speed reduced to 3,
- Green Raptor Speed reduced to 3,
- Green Toad Speed reduced to 3,
- Balefire Phoenix reduced to 4,
- Blue Raptor Speed reduced to 3,
- Frostback Penguin Speed reduced to 2,
- Gorgan Speed reduced to 2,
- Penguin Speed reduced to 2.
 

Notes:

*Auction Items now require you to interact with an Collection Chest inside any auction house to collect your item(s) or Gold. This is to increase performance and login times.**'Shared Loot' allows any Character to pick the Loot up instantly. This removes the 30 second "Last Kill is Owner" protection.
We'd like to thank everyone for coming on this journey with us! In the months and years to come, we hope to bring Life Forge up to the potential it deserves! 

We hope to see you in-game!
Life Forge Team

 

 

*Original Post by Benjo for LF's community hub on Steam*

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