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Vaiku

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Everything posted by Vaiku

  1. Whatever happened with this? was just searching various guild functions.. i know this is old, but would love to see this stuff!
  2. Looking to commission an artist to draw up equipment that conform to the LPC character sheets https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Generator/#?body=Humanlike_white&weapon=Thrust_spear&shadow=Shadow_shadow&sex=male Specifics: - Looking for full "sets" of armor (head/chest/legs/feet) as well as weapons/shields. (do not intend to pay for partial armor sets, sorry) - Only looking for paperdolls for the corresponding animations from the LPC spritesheet: casting (row 1-4), walking (row 9-12), slashing (row 13-16). Not going to mess with the "thrust", may implement bows at a later date. - Will pay extra for recolor/reshades because while I could figure it out, I have plenty of other stuff to work on! - Typical RPG/roguelike, but open to let you explore your own ideas and creativity! (Below is more information about the project to see if it fits your niche) - Ideally would like a variety of assets to "fit" the class roles within the project. Project Information: Project name: Velodia Engine: Intersect! Current Staff: Solo currently. I have checkpoints along the roadmap that I intend to engage and actively recruit additional help. Utilizing LPC character sheets and the tilesets from Szadi Art: https://szadiart.itch.io/rpg-worlds-ancient-forest Roadmap: I have been working on architecture of game systems (equipment, class, progression, crafting, etc) and design. Moving into developing proof of concept for key components. After that, I intend to run a closed alpha from a community of 2d rpg gamers from my past. While that goes and I build a laundry list from there, I'll work on establishing hosting, website, etc. (if you wear hats in these spaces as well, feel free to mention/name-drop and I'll reach out closer to that time! likely will pay then as well). The vision I have for the game itself is an mmorpg that nurtures a tight-knit player community with a suite of events and feedback loops that let people pick their flavor. PvP, dungeon, crafting, theorycrafting builds, etc. This is a passion project that i'm putting my own money into because I find it incredibly fulfilling to world build and bring to life a world I envision based on my gaming experiences. Ultimately the goal is to bring the game to the niche 2D MMO market.
  3. Hello, I'm not sure why my first attempt didn't work; I had 64x64 sprites in a 4x4 frame (mimicked the format spritesheet default with Intersect). In trying to solve my first problem above, I stumbled upon the config to set the # of frames, and learned about the entity animations - so it ended up being a blessing in disguise that it didn't work for me for some reason! I've got it all squared away now; thank you both!
  4. Hello, I'm trying to conform some assets i've gotten ahold of to what the intersect engine uses. Particularly when it comes to entity animations, how do we know/set how big the spritesheets they use need to be? And can we change the entity size itself? for example, the art i'm using is 64x64, but even if I make a 4x4 grid of the movement animations evenly spaced (like a search told me should work), I get funky animations that seem to indicate the engine is trying to use 32x48 still. Edit: It seems like it was picking up blank space too much or something, because 48x48 seems to work fine. It'll be a terrible pain to manipulate these sheets to get them to spit out frames 48x48 as expected, but the entity itself fits into 48x48, it's just formatted at 64x64... not sure if there's an easier way that someone knows of.
  5. Hello! I'm wondering if it's possible to use exp as a currency once you've hit max level to exchange for more stat points or increase max hp/mp. If not for these things, then for other more straightforward things like a shop.
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