Jump to content

Vextunnel

Members
  • Posts

    9
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Vextunnel

  1. hey Makusugi , Don't think we can set variables to individual sprites in the creation, so you'd need to do a in game character creation example: have an area with the sprites you choose standing there you step up to them to add the variable change or talk them to do it, (create a event tile with the sprite with player collide or interact, in command set either hairstyle variable to 1 while setting all variables to 0 repeat for all variables) You need a player variable for each body sprite or hairstyles make a player variable integer they all start on 0 *examples* bald ( integer ) hairstyle1( integer ) hairstyle2 ( integer ) make a new common event, change trigger to player variable change hairstyle1, in command conditional branch player variable hairstyle1 = 1,set sprite to hairstyle1 sprite, under else, leave blank same common event, click new page, change trigger to player variable change hairstyle2, in command conditional branch player variable hairstyle2 = 1,set sprite to hairstyle2 sprite, under else, leave blank same common event click new page, change trigger to player variable change bald, in command conditional branch player variable Bald = 1,set sprite to bald sprite, under else, leave blank make helm item in common events, make a trigger for equipment change, in commands make a conditional branch, item is equipped, helm item, add condition Branch player variable hairstyle1 = 1, set hairstyle1 = 2 then set variable bald to 1 , under else(equip branch not player variable branch), condition branch player variable hairstyle1=2 set variable bald to 0 and set variable hairstyle1 = 1 same page in commands commands under end branch make new a conditional branch, item is equipped, helm item, add condition Branch player variable hairstyle2 = 1 ,set hairstyle2 = 2 then set variable bald to 1 , under else(equip branch not player variable branch), condition branch player variable hairstyle2=2 set variable bald to 0 and set variable hairstyle2 = 1 Should work like this you equip a helm it sets bald variable to 1(changes sprite to bald) then sets which ever hairstyle variable to 2, then when you unequip the helm it sets bald variable to 0 and sets hairstyle variable back to 1(changes sprite back) Hopefully this works for you
  2. For Sprite Attack Animation, it allows you to have a different attack animation for the same paper doll other then basic, like how a sword can stab forward, or Slashing swing In entities folder something like this Sprite_Weapon_SwordSlash Sprite_Weapon_SwordStab Basic rundown how it would go about For Extra Attack Animation, it allows you to have added animations from the animations you make, like blood splatting after blunt weapon hits, or seeing the wind of a blade slashing For the extra animations not moving with you its static to the spot you attack at, so have to adjust the spawn delay or how long it lasts for Can add extra Animation to armor and helms for them to follow like auras
  3. add a conditional branch - conditional type - has item - pick item - X amount - then add the guild stuff under it
  4. I'd say wait for the developers here finish the source to 1.0 before changing or getting someone to add stuff source wise as if you try to update after with their source it may not work or will make your source editor have to fix it the bugs that could arise every time if there are complications but its up to you what you want to do. here is a small rundown on a events you can do with 2 spells You can name the variables anything you want don't have to be what i have The Variable you need Two Events to set Meditation on/off Two spells to activate meditation A hold Player event to hold player in meditation A event to activate upon leveling A event based on the leveling, to determine the level of meditation The main Event to heal when you use meditation based on lvl hopefully this works for now till you get what you want done
  5. only way I see how it can be done (unless its somewhere else hidden lol) is you might have to remove the female paper doll from the items, and use gender change along side changing to the ship to remove it
×
×
  • Create New...