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Makusugi

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  1. Thank you this is extremely helpful! I'm bummed in the sense that I can't store the variable for the sprite chosen at character creation; so i guess ill need to figure out a way for it to make sense game or story wise to reselect your sprite on the first spawn in screen of the game. The only thing i can think of is have it so when you first spawn in you are locked in a room & have to talk to the npc to "reconfirm or reselect" a sprite; and have a tile that wont let you leave the room until you have a variable stored from talking to the npc & storing the chosen sprite as a variable. & then make it so you cant go back into this area after leaving.
  2. Hi, so my character sprites have the hair included already on them, they are all the same body & head just with different hair. What I want to do is on character creation & first login it stores which sprite you picked in the character creator & then have it so whenever you equip a helmet to swap to a bald sprite secretly to hide the hair for the paperdoll & then when they unequip the helmet it would revert them back to their original stored sprite from the variable. I'm pretty new to events but I did get a set respawn point event working; can anyone walk a dumby through how to achieve this? Thanks!
  3. My only question is what if a player decides to make a character & then choose not to set a respawn point & goes and dies? Wouldn't that mean they will end up in the black void? Whats the solution for that? Edit: Figured it out I think by just adding an extra line into the "Set New Player Variables" event to set the save point to the real map.
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