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Everything posted by trollface
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Video Update - Starting Area
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Now I know where to put requests! Thank you as always! I hope you figure out a way to do this
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I don't know where else to put this request, so here it is! Right now, I need to restart the editor for every single pixel fix I do to images while mapping and eventing. The Editor would be much user friendly if you could refresh, with a button press like f5, any new image files you replace or place in the appropriate folder during the editing process.
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Is there a way to copy maps? I want to create a map with a basic house layout for players to own. I want to make this map it's own map, and copy it 10 times, so they are available for player purchase.
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lol, thanks for the laugh I'll figure something out in consideration for the aesthetics for Shoppe.
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Ah okay... So resource art is static ( 1 frame ) and the animation is when the resource reaches 0 hp. Game will look weird when non resource trees are swaying in the wind, while resource trees are frozen still
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Does the animation option in Resource work? I created an animation, added it to animation for a resource, yet I don't see any animation playing. I can place the animation itself on the map, a tree swaying, and it works fine, but when I put it into the Tree Resource, nothing happens. Is it possible to create a tree falling animation once the tree resource reaches 0 hp? Is it possible to this through events?
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Fair enough guys. For housing, they're going to be pre-generated on their own Maps with warp tiles which can only be activated by players with a key or some other trigger. So I can have dozens and dozens of player homes on their own Maps without the need to use events to create homes or anything. Instanced housing as they call it
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Video Update - Sprite Size Fixed... For now.... https://www.youtube.com/watch?v=RNY_MhZqnzc&t=2s
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Continuing to update.
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Instead of right clicking an Item in your inventory to drop the item onto the map, can anything in events drop an item on the map for you?
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I got it to work. I can now craft an anvil, use it to craft other items, pick it up off the map and carry it in my inventory. After I place the anvil it stays in place after server reset. Down the line I can hire a coder to mess with the source so players can manipulate tile sprites so they can place the anvil anywhere, but for now, this is just fine using the map event system. Thank you all for your patience in helping me!
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Does anyone have the house tutorial, but with the editor sections in English?
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Now I'm having the issue that after I choose to "place the anvil", I have the anvil in my inventory, but no sprite is placed on the map through the event.
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Yeah... That is done by using the map events. I was trying to tie the event to a sprite. I think I've been going about this all wrong. I've been treating the source code and events as two competing tools. Events are shorthand automatic code. Instead of allowing players the 'freedom' to manipulate the game, everything will have to pre scripted and anchored to spots on the map. So instead of choosing where a player builds a house, I have to pre choose the spot for them, same for all the elements inside the house. You can decorate a wall, but ONLY in certain spots, not anywhere you choose. My game is going to pretty much have thousands of events then! Thank you very much.
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The issue I'm coming across is simply that when I interact with the anvil on the map, nothing happens. I must be using the wrong commands. I can only open the crafting menu when the anvil is in my inventory. I simply don't konw the condition/trigger to open a crafting menu while the anvil is on the map. - edit - "Conditions House1Anvil is Yes" Is that the condition/trigger? What is that, a player switch? - edit - The more I dive into the intersect engine, the less I see the possibility of players just clicking sprites to change them outside of events. If I am going to make the ground farmable, do I need to create an event for the sprite (grass), and if the player has a Rake equipped, he can click the grass and turn it into dirt? All this is done through events?
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Oh... This engine doesn't allow for permanent changes to the server, say building a house or changing tile sprites? Does anyone know more about this? If the server restarts, why would any changes by the players revert? - edit - I get what you are saying. Changes can be made, but only through events? Hmmmm...
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I've been messing with crafting, and I've run into an issue. I want the player to be able to click on a sprite (an anvil) to craft items. The issue is, that every time I use an action, I pick the anvil up, and I can click it in my inventory to bring up the crafting option. Is it possible to do the following; Have an item (sprite of an anvil) be able to be picked up and dropped by the player without crafting occurring AND have the player able to click on the anvil ONLY on the map to bring crafting up? Basically, I want players to be able to decorate their property with items, and be able to click the items to execute crafting on the map and NOT in their inventory. I'm still messing with events, so hopefully I can figure this out. - edit - My problem is that I'm unable to find a command to trigger an event with a sprite on the map. I don't want to create a map based event. I want to create an interactable event within a sprite that you can pick up also. Right now, I can only activate the event once it's in my inventory, but not on the map. I have the item, an anvil, set as an Event.
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Oof... If anyone knows where in the code this is located, please let me know. I'm new to code, and looking around, but can't find anything pertaining to 32x32 sprite sizes so I can change it. As with all my requests... I'll pay you for your expertise Just shoot me a DM if you want to keep these things private.
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I'm currently scouring the server source code for image manipulation for maps. I assume it's under the server source?
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Work Around not being able to get version 7 for development?
trollface replied to trollface's question in Questions & Answers
Thank you -
How can I have the sprite which represents an item not look like it's squished? The sword in my player's hand is the sprite size I want to lay on the ground. Under the item Sword, I'm not given a way to change the sprite size. All sizes look the exact same way, squished ( or low resolution).
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Work Around not being able to get version 7 for development?
trollface replied to trollface's question in Questions & Answers
I had a bunch of people 'blast' me to use version 7, which is the development branch, instead of 6.2 The prerelease branch is 6.2, in other words, not version 7? -
Work Around not being able to get version 7 for development?
trollface replied to trollface's question in Questions & Answers
I didn't know that. Thank you Oh ahahha The Properties Window in VS was covering that up. I didn't know that even existed.
