-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Everything posted by Azurn
-
So as a Computer Science student with one of my minors being in English Communication, I would simply say no to your question. My detailed response, though, is essentially to echo Kibbelz to some degree. Video games have a lot of aspects that go into it with, programming, visuals, lore and story-boarding, being the primary aspects, complimented with marketing, public/trend research, public relations, and many other minor parts to the whole machine if you will. What you are essentially saying is to offer a college level course in the study of video game lore, if I understand this correctly. I would like to note that there are some classes that do teach what you've mentioned, or are polling at least, as part of their overall program. An example of that is my university, we offer up to a master's in video game development, this degree includes programming competencies, animation and art courses, literacy and writing classes and a few minor mathematical courses as well. I also want to note though, that video game development should be considered an art form, as games are all works of art in their own rights and ways.
-
That is a good rundown of one way to do this; however, I was thinking something like if there are two graveyards in world X, and the player dies closer to Graveyard1 instead of Graveyard2, it will respawn the player at Graveyard1, rather than the Graveyard2 or the global class spawn, if that makes sense?
-
Okie dokie, so I've been playing with the 4.1 system for awhile since I'm curious on how I would go about making a Graveyard or Respawn system in a similar way that World of Warcraft, or almost any other MMO for that matter. I've played with some events and added upon death factors, but I can't seem to get the graveyard to work in the correct way, with the player then being respawned at the global class spawn location. Does anyone have or know of a system or way to implement something along these lines?
-
Solved this one too. Instead of the pencil option, select the NPC you want to put down, click "Declared" and then double click where on the map you want them to be.
- 1 reply
-
- ige beta 2
- spawn
-
(and 1 more)
Tagged with:
-
So I've been playing with the engine a bit more and have ran across something which has me scratching my head. How do I specify a specific location for an NPC to spawn, using the IGE Beta 2 engine? In the previous version I was able to specify the same way you would specify blocked tiles and NPC avoid areas; however, for this version I don't appear to have that as an option.
- 1 reply
-
- ige beta 2
- spawn
-
(and 1 more)
Tagged with:
-
Playing with the quest editor and events yesterday I solved the problem. In detail the problem was the quest not completing. The issue was caused by the player not having the quest; however, I had it set to show in their quest log before them getting said quest (Think of a "beginning your journey" quest where the player starts with a quest) My solve to this was to make an event that gave them the quest without option, thus solving my problem.
-
Okie dokie so I have yet another question. I am working on quests for my game and have ran into some issues. (Note I would provide screenshots; however, this problem isn't shown in the screen/player view itself.) So the simple problem is "QUEST NO WORK". The detailed problem is that I have tried running a quest, where the player starts the game and has to talk to the event that's in front of them. I have tried running the event in a number of ways, including running a variable to detect what quest "bracket" the player is in, completing that task of the quest (the only task of the quest), (insert the task sentence again) and then ending the quest, finally I have also tried running it so when the event detects the quest task, it rewards the player the quest reward and then ends the quest. All of this to no avail either.
-
Hello Ascension Community! So I have a question that I don't think I've seen asked before. Does anyone have an ideal/preferred place to host your server? An example would be Digital Ocean. I ask because I am nearing the point of the alpha for my project and think it is time to start looking for some reliable places to host my server.
-
(Post admin approved - See like at bottom right) Hey everyone! As some of you may know, a few weeks ago I was asking about ideas and some features for a game asset repository. I come before your now seeking more feedback! I figure instead of asking multiple boards/groups for features I could make a centralized poll, and spread it to get a wider base of feedback. The poll also offers a single (1) AUD $50 Steam Card for 1 random person. I don't decide who wins, as it is already being held by the polling website for the winner. I would appreciate any feedback given by you all! https://gleam.io/vhV3z/tell-us-what-you-want-in-a-game-asset-and-community-website-chance-to-win-50-steam-voucher
-
I agree 100% with this. I've been looking forward to the Beta long before I registered an account here, and I don't mind waiting a little more. Schooling, work, and what little free time is left are all valuable (Coming from a guy taking 8 classes right now, and working as an AI dev for a gaming studio's project). I'm also 100% sure that anyone who want's the last bit of the engine done before it is actually "released", would appreciate the extra time took to make sure it is in good working order.
-
Wow really? I feel dumb for not knowing it was that simple. Thank you @Kem, I appreciate the response.
-
So as the title says, how does one paperdoll? I've looked up some information about it; however, they won't work for this engine. So I'm confused on how I would go about implementing a paperdoll system into my game. If someone would be willing to explain how to paperdoll some sprites I would be very grateful.
-
@Zetasis Alright man, thank you for looking! I appreciate it, and also feel good about indirectly finding a bug.
-
@PhenomenalDev Which part of the UK are you from if I can ask? I'm over in Eastern Germany for a semester. I'm originally from the US though. And thank you for taking a look, I'm hoping someone would be able to tell me what I'm wrong with about that spell eventually.
-
@Zetasis @PhenomenalDev I tried using the focused option in the spell editor, rather than projectile, because why would a melee ability be projectile? But that didn't work for me either, the projectile way is the only one that has results, as skewed as they may be. Side note: I apologize for the late replies, I'm currently in Germany for awhile, and my time is a bit different that the US's.
-
@PhenomenalDev Thank you very much for the information! I have a single question left to ask for the time being. I've been playing around with making some spells/abilities, and ran into a problem. I made a melee spell/ability that a typical melee class would use, but I can't seem to figure out what I'm doing wrong with it. I have it set to deal 200 damage (for testing), but it deals the damage to both the target, and the player. I don't suppose you would know how I could correct this error, do you?
-
Thank you all for the feedback! I really appreciate it, but I have one last question. Since I'm new I'm unsure of it, but how often is the engine updated?
-
Hello everyone! I'm Azurn and I just downloaded this awesome engine! Anyways, as the title, and tags say I have some specific questions from a quick glance (that glance being 3 hours on my test server). So I'll just make a number list to keep this post short and sweet, any feedback would be appreciated. How do I warp myself using either an event/attribute? I have 2 maps for the purpose of my test, and cannot seem to figure it out, or it just won't work with me. I have tried two events, two attributes and it doesn't seem I am getting anywhere with this part. I noticed, from running 2 clients at the same time, that I cannot invite, or trade with another player, when will this be implemented into the engine? Related to #2, I am also assuming player Guilds are not yet possible either? Is there a way I can enable PVP outside/inside of a certain area? Is there a way to ensure NPCs don't move? I made a Test NPC, set his movement to 0, "Not Very Frequent" for movements, and he is still moving. So is there a way to make him not move at all? I noticed the Quest Editor isn't allowing me to edit quests, is there a way to enable this?
