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Everything posted by Lalak
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When you click targeting in the settings, the client crashes update 79(23.10.22) https://ascensiongamedev.com/resources/filehost/47a739e02af00a325d7b200e3c40a43c.log
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For example, I want my character saying some replica or NPC with whom I'm fighting, too, said selected replica, and Yes, Samadashvili with the NPC too npc said replica and said text descriptions of the hero's attack, the attack animations, Npc monster, saying his lines and not only use the animation and just
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If NPC add animation with sound, will I hear it too? voice
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I understand you cannot add voices to the heroes, NPC, weapons, abilities? or tell me how to do it?
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I put my starting animation, do not judge strictly. You can use it in your projects. I will add gradually. Heal: Teleport: Agression Aura Defense Mana SpellHeal Titule Aura Song Bolt Fire Ice Meteor AuraE HeatNimb Tel Embedded Video Link Embedded Video Link Write your animation, will try their fulfill
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Как подключить API к сайту и сделать вход?
Lalak replied to Evillione's question in Вопросы и ответы
Ему нужен был вход, в этих двух гайдах есть авторизация + статистика, "Как подключить API к сайту и сделать вход?" остальное Navicat в помощь -
Searched for how to make titles, never found, but who could be useful. Embedded Video Link You need to create a separate outfit, and attach it to the animation, and then on this guide: How to add slots you can find here:
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If you mean Pets and riding Pets then no, it's you who will have to change the sprites, and it doesn't make sense to create Pets. Create a game without Pets, guilds, auctions, etc. Well will not poorly and without this) If this not applies to Pets, then I you not understood. Photoshop
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Как подключить API к сайту и сделать вход?
Lalak replied to Evillione's question in Вопросы и ответы
На выбор два сайта: 1) Готовый сайт и Api под MySQL, только настроить 2) Готовый сайт и Api только настроить -
How do I add slots to a character? / Как добавить слоты персонажу? Server - resources - Config.json Client and Editor\resources\gui\layouts\game - CharacterWindow.json (Just replace with this / Просто замените на это.) "EquipmentItem0": { "Bounds": "8,144,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem1": { "Bounds": "50,144,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem2": { "Bounds": "92,144,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem3": { "Bounds": "134,144,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem4": { "Bounds": "176,144,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem5": { "Bounds": "8,32,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem6": { "Bounds": "8,70,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem7": { "Bounds": "134,32,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem8": { "Bounds": "134,70,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem9": { "Bounds": "50,32,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem10": { "Bounds": "50,70,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem11": { "Bounds": "176,32,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } }, "EquipmentItem12": { "Bounds": "176,70,36,36", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "ToolTipBackground": "tooltip.png", "ToolTipFont": "sourcesansproblack,10", "ToolTipTextColor": "255,255,255,255", "Texture": "equipmentitem.png", "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null, "Children": { "EquipmentIcon": { "Bounds": "2,2,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "AlignmentTransform": "0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "ToolTipBackground": null, "ToolTipFont": null, "ToolTipTextColor": "", "Texture": null, "HoverSound": null, "LeftMouseClickSound": null, "RightMouseClickSound": null } } } How to make a safe zone? / Как сделать безопасную зону? How to change the place of resurrection? / Как изменить место воскрешения? Event editor - New Event - Trigger set to Respawn, select move the player and select the point where he will appear / Установить триггер на респаун, выбрать переместить игрока и выбрать точку где он будет появляться. How to make healing ability? / Как сделать способность исцеления? Set the cost of HP price to minus -1 and lower by how much you need to restore health / Установить стоимость HP цена в минус -1 и ниже на сколько вам нужно чтобы восстановил здоровье How to add a minimap? / Как добавить мини-карту? quest system / Система квестов Weapon upgrade system / Система улучшения оружия Fishing system / Рыболовная система Rank system / Ранговая система Quest movie / Квест ролик Projectile system / Система снарядов How to change the icons of the client / Как поменять иконки клиента How to make an API through the site and the site itself to the API / Как сделать API через сайт и сам сайт к API Ready site and API instructions / Готовый сайт с API и инструкция! Titul player / Титул
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Server - Resources - Config.json - Passability - Normal True (if set to normal true will pass through the players, if False it will not and so same with the rest) Safe - Safe zone where cannot be to attack players, only npc. You can change zones in the editor, highlighted in red.
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Can Russians join the team too?
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Maybe other people had problems with the client? and they'll talk about it here.
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I would like to know what other errors may occur when starting the client, except for those that I wrote above. Can who knows other mistakes client? or did someone have other bugs when they ran the client and fix them?
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I have specified errors that I know, maybe there are other errors of the client? Can be obtain please the most rasprastranenye mistakes client, and possible mistakes client, and so same as their correct. Windows, Linux and still on which the client will be started. Need for players. and there is another 87 error, how can it be fixed? Windows 7, 10. MTS provider, and all phone providers.
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Can be obtain please the most rasprastranenye mistakes client, and possible mistakes client, and so same as their correct. Windows, Linux and still on which the client will be started. Need for players. and there is another 87 error, how can it be fixed? Windows 7, 10. MTS provider, and all phone providers. Errors: 1. Error d3dx9_43.dll, xinput1_3.dll, d3dx9_31.dll d3dx9_34.dll, xinput1_2.dll, d3d11.dll and other similar. * Download the latest DirectX version. 2. When you start the game just nothing happens or gives the error " has encountered — - download and install or update Microsoft NET Framework 4.7+. You can download here: https://www.microsoft.com/ru-RU/download/details.aspx.. 3. Msvcr100 error.dll — download or update the Microsoft Visual C++ 4. Error with mss32 file.dll-to resolve this error, follow all of the following steps: * Download the latest drivers for your graphics card* from the official website of the manufacturer. * Download the latest DirectX version. • To reinstall the game, in which the problem occurred. 5. Error 87 - I don't know 6. If you have some other error attach a screenshot of the error and a file from the Logs - errors folder.log
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Why can't I see the id and how to fix it?
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Doesn't work for me, still the damage is the same and can not be reduced. Please help still here is with this Video Test Attack 7 Defense 14 https://ascensiongamedev.com/resources/filehost/583f69e3449283e7e02b7b6206d06508.mkv
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Help to understand the formula "PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense))", For the items for which it is responsible and in what order is: 1. ScalingStat - Responsible for PhysicalDamage? or for all? Or what is it? 2. ScaleFactor - Responsible for PhysicalDamage? or for all? Or what is it? 3. CritMultiplier - Responsible for PhysicalDamage? or for all? Or what is it? 4. V_Defense - Responsible for PhysicalDamage? or for all? Or what is it? 5. Is there such a thing? V_Attack or just Attack 1) "PhysicalDamage": deal with this. 2) "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, 3) ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense))", 4) What happens at the end of the formula (100 / (100 + V_Defense))", If I change that, for example, what happens? "PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * 1.025) * (100 / (100 + V_Defense))",
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does not work on physical damage. 10 attacks characteristics have 1 individual have another individual 10 protection characteristics, player with attack 10 will hit on igruku with protection of 10, damage goes 10 not is declining
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You no one gnaw, I need a solution and help, not a typical message. Who knows the answer, if you do not understand this, and can not help me with a detailed message, you do not need to leave your useless messages. No description of how the formula works and other characteristics and how it works and what is responsible for what! ...
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CritMultiplier - Critical damage? BaseDamage - Set standard damage ScalingStat - The characteristics of the character? ScaleFactor - ??? V_Defense - ??? Defense - Is it there at all? Random - ??? AttackMultiplier - Is it there at all? PhysicalDamage - ??? MagicDamage - ??? TrueDamage - ??? Attack - Is it there at all? characteristics. or is it V_Attack What do I need to change here so that it reduces the Attack and not crit? "PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * Attack * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * Attack * 1.025) * (100 / (100 + V_Defense))"
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I don't know how I can rewrite this to make the formula work CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * * * CritMultiplier * 1.025) * (100 / (100 + V_Defense) ",
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I know this without you, I need a specific answer, an explanation of the formula, how it works and how to change it. A mini guide of some sort to see the edit form and where to change it and determine where to paste what. That I am here to change the damage from the Attack reduced the level of Defens and level of ability power reduced from magic resistance: "PhysicalDamage": "Random (((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * * CritMultiplier * 1.025) * (100 / (100 + V_Defense) ", " MagicDamage ":" Random (((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor)))) * CritMultiplier * 1.025) * (100 / (100 + V_MagicResist )) ", " TrueDamage ":" Random (((BaseDamage + (ScalingStat * ScaleFactor))) * * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * * CritMultiplier * 1.025) " I not understand in programming and went on this forum to to know, and to told as zhto do, not uslushat obvious things, which I 100 times saw... For example, I will have it work? "PhysicalDamage": "Random (((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor)))** Attack *1) * (100/ (1 + V_Defense)" * * CritMultiplier * 1.025) * (100 / (100 + V_Defense) ", As me here is this do not can understand, Description of that for that replies.
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How do characteristics work? If I have 10 attacks and 20 defenses, it still produces a 10 attack. Why does the defense not reduce the attack? Have another player 30 protection, and I have 10 attacks, he would still beats 10 and not reduces damage on character have which 30 protection and I have 10 attacks. Or does the defense only work on critical damage? Can someone send a form of defense and attack? Thank you in advance. Look at the math (simplified, you may understand it this way): Damage = Attack * (100 / (100 + Defense) So lets say damage is 10 and Defence is 10 Damage = 9 If Defence is 0 Damage is 10. If we then factor in random numbers and other chance based stats the damage can easily be 10+. Lets say the target has 200 Defence Damage: 3 At low numbers of attack defence doesn't do much since its all ratios. Lets make the numbers bigger. Attack = 100 Defence = 200 So plug the numbers into the formula using a magic thing called a calculator and we get 30 damage. This formula does work. There are 3 damage types as you can clearly see: Physical Damage: Damages is calculated from the strength stat of the attacker Resistance is calculated from the defence stat of the target (This decreases the damage dealt to the target) Magic Damage: Damage is calculated from the Ability Power stat of the attacker (Or magic stat whatever you call it) Resistance is calculated from the Magic Resist stat of the target (This decreases the damage dealt to the target) True Damage: Damage is calculated from either the Strength stat of the attacker There is no resistance calculated for True Damage In the Item, class and spell editors you can specify the damage type and even what stat to scale the damage with so you can have some variability there. The random function results in selecting a random number between .975 * the damage and * 1.025 the damage. This results in each attack dealing slightly different damage to not have the same damage each attack. ScalingStat: is defined in the Item editor, Class Editor or Spell Editor when using a spell, item or fighting barehanded. It can be whatever stat you want. ScaleFactor is a percentage. You want your spell to do 30% of your magic it's a percentage. You want your spell to do 30% of your magic BaseDamage: is a static amount of damage. Say you want your spell to always do 20 damage plus ability scaling. CritMultiplier: is a value that multiplies damage if you get a critical hit. For example x2 damage. V_Defense: is the targets defence stat. I assume V stands for victim. The formula doesn't work, Attack - 7, Defense 14. Total damage 7... Works if Attacks 7 and Armour on 114, reduces damage on 3 units. You can close the formula incorrectly If the player will play the game, and pump Defense, he will always be in a big minus, as Defense will not benefit him depending on the characteristics of Attack. The conclusion is to pump Defense does not make sense. Embedded Video Link
