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Everything posted by Kagamine
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What will you do on the day of the B6's exit?
Kagamine replied to jtssi's topic in General Discussion
My god, thanks!! -
What will you do on the day of the B6's exit?
Kagamine replied to jtssi's topic in General Discussion
Spend the next 48h non stop testing everything from B6, I hope it's possible to transfer from B5 to B6 because I have already spend 500+ hours on my project... lol -
Title
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It will because monster switch and teleport switch are not the same, the only difference is: When a new fight starts you can login and you will be already inside the monster, but the timer will start anyway so you get outside after 30s anyway ^_^
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@Dashplant Since the event trigger is an player switch (only turns false when player is teleported out) this make no difference, when the player login again the timer will start again
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@Khaikaa I somehow already did what I want, not the way I want but its "working"... xD @The Bunny Gamer The way I did it's working "fine", players must fight in 2 fronts, kill the mob to get inside him (one by one) and then break his heart! xD @Dashplant In my case there's a lot of mobs inside with "one hit kill" projectiles as a "body defense system" So if player don't break the herat he will die soon or later... xD Even if player manage to don't die an auto event is started when the heart is killed, after 30s every player is send outside anyway!
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@The Bunny Gamer Yeah, it's a great idea but I was thinking about a "minor event" inside the mob where player must fight with the monster from inside to make it way out! This is why I wanted to teleport the player, the only way i found to do this is using a global switch (when the mob dies is start a event to the "last hit" player that instantly respawns the monster and teleport the player to inside his belly), when the player break the monster heart a new global switch is activated so the monster don't respawn anymore and the player is send to outside the mob, after some seconds an auto-run event turns off every switch for the next fight! Hope everyone can understand my bad english and thanks for the help...!! ><
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@AspiringAdventurer But both teleport and event spells are only self cast (as long as I know)
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Looks great! Keep the good work! (uma engine tão binitinha sendo desenvolvida por um brasileiro e ainda por cima de graça... que surpresa!! xD)
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@Niko I want to make a BIG mob with "Eat" spell, this would send 1 player to inside the mob (another map) so the player must get outside and back to the fight!
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@Khaikaa So there is no way to make a mob teleport the player?
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I have never noticed we can watch some videos from B6 in this topic, my GOD, this looks AWESOME!! Really this is the BEST 2D MMO engine available nowadays, thanks DEV team!!
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I am trying to make an enemy teleport the player using the projectile system, on hit this projectile shoud cast a teleport spell but it's not wotking, even tryed an event teleport on hit but still not working, am I missing something?
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It's because every single "eclipse" engine have a maximum number os players, so Intersect have no player limits since my server can hold it?
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How many players can connect to Intersect at same time?
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This take so much space in inventory, any way to make equipped items get out of inventory? :cc
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I have not noticed this page lol :ccccc Thank you @Apache_!!
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I want to know which operational systems are supported by Intersect for both client and server, I just can't find this information anywhere! :c
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Help me with defense calculation please!
Kagamine replied to Kagamine's question in Questions & Answers
So I just noticed I don't need to change the numbers, I can change the equation too lol I was going to delete this topic but I will leave this information here just in case someone need this! -
"PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense))", So, the damage calculation is pretty simple, but I have no idea how the defense works in the last part of this line, I want to work with small numbers but I need a lot of defense to decrease the received damage, can someone help me with this please? :c I want something like 2 defense points decrease received damage by 1 point!
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@Khaikaa thank you so much, you helped me a lot, for me this is already the best engine available but still I hope it keep growing even more! Closed topic <3
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Sad, this is the BEST engine I have ever found and I hope developers keep the good work! BTW Is there any way to change the default respawn point? The only way I can find to do this is making player teleport on respawn... xD Thank you @Khaikaa and @Dashplant for the fast reply!
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Is there any way to make a experience penalty? I was looking into making it through common event but I can't substract exp this way... :c
