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Bestboy

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  1. I wish I knew so much coding. Thank you LiquidSink and Jcsnider. To be honest if what are you saying is true, I can say (after a deep research of engines) that so far the present one (Intersects) is outstanding and has a huge potential. PS: Jcsnider, you are a good seller. I think I just made up my mind.
  2. Hello guys, First of all, I want to congratulate you for all the hard work and time that you are putting in this project. I have a deep respect for developers that aim to help others making true their dreams (creating MORPGs). Personally, I am looking forward to developing a MORPG as a hobby (hopping someday to go all in), but since I am not an expert on coding I find this engine as the perfect tool to start and eventually scale up the game in the future. I chose to comment on this question since I want to understand what Intersects Engine currently is and/or what is not. If I got it right Intersects Engine is based on Eclipse, Elysium, Mirage, and Xtremeworlds, yet, it is built on C# or VB.net? Moreover, it has the intention to be open source, but by now it is not. Therefore, how customizable the games are so far (big picture)? Is part of the source open? Also, I don´t think that someone (correct me if I am wrong) stress tested the engine and its “networking power”. However, for a deeper understanding of possible possibilities: - The engine is built on the server or on the client (as what security flaws would you say it has)? - Moreover, does the server has a max count (as only has 2GB of memory similar to VB6 developed engines)? - And more important is the Server setup to load everything at runtime and keep it all loaded, or it loads it as it is required? I guess these are a lot of questions, yet I think they will help many others to better understand the engine and its current state. Additionally, I want to say that I know you are busy people, and therefore, I am truly thankful for your time and dedication.
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