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Gibier

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  1. Gibier's post in can the available active skill slots be reduced? was marked as the answer   
    the hotbar ? 
     
    Yes, open the InGame.xml in the client resources folder -> gui
     
    1) press ctrl + F and search "<HotbarWindow>" -> you will need to reduce the "384" in <Bounds>640,0,384,54</Bounds> of the <HotbarWindow> to don't have an empty space in the hotbar window.
     
    2) search the <HotbarContainer5>, <HotbarContainer6>... until the <HotbarContainer9> (last one)
     
    Each <HotbarContainer> have a line "<Disabled>False</Disabled>" and a line "<Hidden>False</Hidden>"
     
    Change the False to true.
     
     
     
    If you mean all the spell that the player can have:
     
    Go in the config.xml of the server and search the line "<MaxSpells>20</MaxSpells>" and change the number by 5.
     
     
     
     
     
  2. Gibier's post in How to acces to the editor was marked as the answer   
    And i can with the download link without source. So i guess i just broke it like i have the habit to do with anything...
  3. Gibier's post in Skill attack place ?? was marked as the answer   
    Pretty sure you can't do that with intersect. About the safe place, that dont effect the npc but only the pvp and how player interact with other player.
  4. Gibier's post in How to could i add experience to resource gather? was marked as the answer   
    The ressource editor dont have the feature and don't have the possibility to launch event after the ressource has been broke. So you will not be able to do what you want.
  5. Gibier's post in How can i make more drops for npcs? was marked as the answer   
    In the npc editor, where is the name of the first droppable item's name you should see a scrollbar. Move it to the right it will add other item.  
  6. Gibier's post in Gaining more health when you level up. was marked as the answer   
    Yes open the editor.exe, then click on Game Editors (on the menu at the left top) -> Class editor
     

     
    Go in the Leveling Up section and choose how you want to increase the stat when the player level up.
  7. Gibier's post in transfer map to new version of intersect was marked as the answer   
    No just update the engine like the tutorial. The maps and other thing will stay in the data base.
  8. Gibier's post in Text Positioning? was marked as the answer   
    About the second image, it's not your font who made that. The default position i just bad. to change it: InGame.xml ->  (CTRL + F) <HotbarWindow>  ->   <HotbarContainer0>  ->  <HotbarLabel0>
     
    Search for the line: <Bounds>27,19,7,15</Bounds> and just change 27 to any value lower than 27 it will move the text to the left. Do the same thing with the other HotbarContainer (1, 2, 3...)
     
    Search <ChatboxSendButton> then <TextPadding> put any bigger value to the second "3" it will move the text to the bottom
     
    Search <ChatChannelCombobox> then <TextPadding>3,3,3,3</TextPadding> put any bigger value to the second "3" it will move the text to the bottom.
     
    Search <ChatboxInputField>  then <TextPadding>4,2,4,2</TextPadding> put any bigger value to the first "2" it will move the text to the bottom.
     
    GUI is pretty much the same thing every time. Now you should be able to change almost everything of the GUI. Maybe i should fix the default gui and upload it cause it have many bugs 
  9. Gibier's post in Chaning version was marked as the answer   
    If you still have the database back up of the 3.2 yes else no. If you still have this back up download a clean copy of the 3.2 and add all your images. Rename the .db to intersect.db 
  10. Gibier's post in Change the number of aligned item container was marked as the answer   
    I've been able to fix it myself.
  11. Gibier's post in Server Problem was marked as the answer   
    Pretty sure i already had this error. Just open the task manager you should have open a the server when the same server was already openend
     
    Just open the task manager (ctrl + alt + del) and shutdown all the intersect server.exe than restart the server it should fix it. 
  12. Gibier's post in Encrypt Graphics Project was marked as the answer   
    Question has already been asked, please the next time try to search on the forum if someones already asked it https://www.ascensiongamedev.com/community/search/
     
     
  13. Gibier's post in Client Error was marked as the answer   
    You will need to update your graphic card's driver. If the driver is already up to date or the update doesn't resolve the problem then your graphic card doesn't have what it need to run the client.
     
    See: https://www.ascensiongamedev.com/topic/2165-faq-failed-to-create-graphics-device/
     
  14. Gibier's post in How to replace player respawn was marked as the answer   
    No 
     
  15. Gibier's post in Any chance of ever being able to use variables in other event actions? was marked as the answer   
    No intersect's event dont allow it. You can try to suggest it or add it when the sources will be releash.
  16. Gibier's post in How to configure Projectiles? was marked as the answer   
    If i'm right you need to set it like on your animation image. So if your projectile point at the top set your projectile at the top.
     
    Dont forget to check the auto rotation checkbox.
     
    Edit: you can use this tutorial. It's old but it doesn't have change.
     
     
  17. Gibier's post in Intersect Engine how do you setup startplayer? was marked as the answer   
    1) open the editor.exe (when the server.exe is open)
    2) go open the menu "editor" -> class editor
    3) look for it 
     
    It's in french but it stille the same thing.
     
     
    Edit: @Kibbelz live update of the post could be a good thing to add 
  18. Gibier's post in How do i place NPCS? was marked as the answer   
    The npc aren't in the attribut panel but in the npc panel of the maps editor.
  19. Gibier's post in How to open Admin Menu? was marked as the answer   
    Insert can be found as "ins" key too. But i think some laptop dont have insert key.
  20. Gibier's post in Center player character was marked as the answer   
    No you will need to connect 9 map (3 maps x 3 maps) to create something like:
     

    (Each square is a map)
     
    You need 9 map cause when the client will show the 9 map at the same time (half of the map).
  21. Gibier's post in Menu Music was marked as the answer   
    Menu music ? When you start the game to login on a player account ?
     
    You can do it in three step: put your menu music in the folder music (you can name it like you want but in a .ogg format). You can find online mp3 to ogg convertor.
     
    After open the config.xml and change </MenuBGM> to <MenuBGM>yourmusic.ogg</MenuBGM>
  22. Gibier's post in Variables and Switches was marked as the answer   
    Yes everything you will change with the editor will be save in the data base soon as you save it. The client have a auto-save feature which will save everything who is related to the players (progression, stat, variable, position...) every two minutes. The auto-save will start too when the player will close the client.
     
    The only wait to "don't save" the player variable would be to create an event which will set all the variable to 0 and run it every player connection.
  23. Gibier's post in Consumables with stat upgrades was marked as the answer   
    Not with the true consumable but probably with an event item
  24. Gibier's post in PvP System was marked as the answer   
    If he want that it will be able to a part of a system like that in the event editor when intersect beta 4 will be releash. But it will tell how many time the player die by a npc and player. So that's not what you need.
     
    Well except if they they choose to include it in the beta 5 or after you will need to wait for the source.
  25. Gibier's post in 2 Questions was marked as the answer   
    1) your respawn location is where your character start at the first connection. I'm not sure but i think the event editor have to option to start an event when the player die. So you could do it with a conditional branch which spawn each class at different place.
     
     
     
     
     
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