-
Posts
490 -
Joined
-
Days Won
49
Community Answers
-
SkywardRiver's post in Intersect Server was marked as the answer
Looks like your config was wiped of data. You can delete your Config.Xml and then run the server again and it should create a working new one.
-
SkywardRiver's post in Camera zoom functions was marked as the answer
I don’t think it’s planned, but it’s doable once the source is released. You’ll just have to keep an eye on the performance hit you’ll take depending on how zoomed out you are.
-
SkywardRiver's post in More Weapon Questions! was marked as the answer
They just can't exist outside the "Frame".
Â
So if they are larger than your character's single frame, then they won't work without some fancy tricks once the source comes out. You could also make your character sheets bigger and center the character in the middle. This allows your paperdolls to have more space.
-
SkywardRiver's post in Spin Me Right Round: Need Feedback was marked as the answer
Something like this is what I was referring to in the shoutbox, @Agoraphobic
Â
Â
-
SkywardRiver's post in Resource chance % was marked as the answer
I believe (if I understand your question correctly) that this is not doable until we have a source release. If I am to understand your question, it seems you want to have, say 5 items assigned to 1 resource and have only one drop at any one harvest instance. A fairly simple addition once the source is released, but I don’t think it’s possible at the moment.
Â
If you don’t need a 100% chance for something to drop, you could divide by the number of items assigned to the resource and give each an equal split of that number. So say you had 5 items assigned to the resource. You could give each a 20% chance to drop upon harvesting. It’s a far from perfect system as, in the end, it’s just a random number and you can have every item drop with a lucky number with this system. Still, for now I think it’s your best option. Let me know if I have misunderstood your question.
-
SkywardRiver's post in Mount system was marked as the answer
Certainly when the source comes out. Possibly through Events as of right now. Both will take a substantial amount of work.
-
SkywardRiver's post in Resolution limit for art was marked as the answer
The collision box for your player will be the middle and bottom of the character frame. So if this was your character:
Â
xxx
xxx
xxx
Â
then you're hitbox would be here where the OÂ is
Â
xxx
xxx
xox
Â
-
SkywardRiver's post in Is RPG Maker MV Graphics usable with this Engine? was marked as the answer
Yes to both when the source becomes available. However, RPG Maker does not legally allow their assets to be used outside of RPG Maker
-
SkywardRiver's post in Surprise in regards to RPGMaker graphics. was marked as the answer
Yep. Time Fantasy and several others have no restrictive licenses with RPGMaker. Though, you may want to purchase the actual Time Fantasy package from the designers rather than RPG Maker.
