I know this is an old topic but it's most closely related to what I am looking for.
Utilizing this guide but doing things a bit differently - is it possible to create a system for skills (we'll use RuneScape as an example) that works similarly?
If I want to allow players say, to go out and purchase items necessary for harvesting materials (axes, picks, etc) and be able to use novice tools on low level resources (with lower exp gains),
Gain experience, level those skills up, and be able to purchase and utilize higher tier tools on higher level resources (with higher exp gains) - Could I achieve this?
I also saw this and wondered what you meant - if you remember? Is there an easier and cleaner way to create skills?
I know it's been a while for this thread, but I didn't want to start a new post as this was similar.