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Diefool

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Everything posted by Diefool

  1. Yeah, polish will come later My buddy Eric in the map editor as we speak. Just pushing for content at the moment... will be daily updates for awhile. Thanks
  2. Check out my [WIP] project:

     

    http://www.ascensiongamedev.com/community/topic/912-wip-dev-raid-on-valkoria/

     

    Look for a lot more daily for the next week or two.

  3. Raid on Valkoria [WIP] [DEV] - http://valkoria.ddns.net ***************** **WARNING** Game contains content not suitable for children without consent of an adult (Drug referrences, maybe more later...., blood... the occasional junkie using the F word....) ****************** Just in case anyone wants to toy around on the server while it's being developed.... Know this is EARLY alpha, and I would roll mage until warrior skills are added. I also may take this down from time to time, it's literally just a development server for now... past few days has been 98% up-time though. No, we are not accepting staff right now... Yes, I am aware 90% of the assets are placeholders that came with the engine right now... No, I don't care... Thanks! Updates are done at the LEAST every 3 days (usually daily). Note that the webpage is temporary, but functions properly (looks like shit right now...) Alpha 0.0.8 Screenshots: Progress (0.0.8): Story [WIP]:
  4. If you really want to jerry-rig something I don't even know how you would go about it..... possible theories: - Mask an animation over the player position after setting the sprite/paperdoll invisible (would require hundreds or thousands of animations) - Use separate sprite sheets and swap them out on the fly No clue man, I would honestly just use what you have available now and wait to implement this as it would be a bunch of wasted time in the long run. EDIT: Zetasis has a decent theory as well... like I said sounds like a bunch of wasted time and something that could be implemented later... I'm sure the project has a lot more to focus on in the meantime considering the engine itself is only a year old
  5. When working in Intersect I can select the current layer only (event layer in this situation). I can copy an event and then paste it in the editor but the "pasted event" is just a new, blank event. Is there an optional way to achieve this? I have a base event I would like to copy and make modifications to each "template copy".... or maybe there is a way to store an event as a template? (possible future function? If not, I'll hack it in when source is available no biggie) Would be so much easier than re-creating the same event with minor modifications over the scope of my project. Thanks for any replies!
  6. This is super-sexy!
  7. Would love to see the following commands (note the command syntax and ideas are all suggestions only and not meant to be begging... do with this wish as you list...delete it if you want, just ideas that would be nice to see) \pVar[x] - Player variable cast to string \gVar[x] - Global variable cast to string \sTime - Server time (maybe split into \sTimeHour \sTimeMin \sTimeDay?) can think of a couple of things I could use these for now as well as a lot of other commands that would be useful to use in text and chat boxes. I have events already using conditional branches, but this would also be good for things like custom bank storage for currency "Your current balance is: \pVar[BankAmount]" Thanks for this addition, by the way. It is a great feature to have. EDIT: maybe I should just learn to read
  8. Thanks for closing my bug report, had a little issue called "I'm in fucking jail"

     

    It's not able to be recreated in 1.9 anyway, and the event system (as well as global vars) are working fantastic.

     

    Looks like you have made so much progress while i was away... back to work on RoV, thanks again for the engine.

  9. I completely agree... I started with QBasic (There was no IDE or windows forms back then, it was all code and came packaged with some versions of MS-DOS) The event system is designed for people who do not know how to code. When utilized properly a lot of systems that would normally have to be hard-coded can be implemented right into the map editor without typing a single line of actual code. I like this perspective on things as well, the developers will most likely make good use of this.
  10. I just meant accessibility in a profit form. VB6 is by FAR a language I am more fluent in and comfortable with (in fact, I'm more than willing to help in the VB6 based engines and fully support their use); however, looking at it from a professional view I beg to differ. The compatibility issues with newer OS setups and workarounds necessary to run an eclipse/mirage-based engine are not professional at all and will not attract a major demographic. They are both great options and I still personally love Skywyre for everything it is. Just a personal choice for a developer to choose it's source and I am definitely not trying to sway anyone's opinion, just giving credit where credit is due. Credit is definitely due, and hats off to the Intersect team for the evolution of this engine branch! This is off-topic and I apologize for sparking off-topic comments and conversation, but I am willing to further discuss this in a different forum/thread with a post entitled "VB6 vs C# engines pros and cons" or similar. Can't wait to see more updates, and will be working more on my Intersect project tonight woot woot.
  11. I'm actually recreating the systems and objects I've used with the Skywyre event system in Intersect right now for my Raid on Valkoria project. So thrilled JC is supporting converting database objects to newer revisions as he releases updates.... this and the fact that global server-side variables are implemented and working with the event system already was the main reason I chose to switch (and the obvious reason being VB6 is shit). My BASIC is much more fluent then my C# though, but meh.... it'll grow in time I appreciate the work you guys have put into this engine so much!
  12. Lol yes, I have this weird anxiety of releasing public information as I don't want the ideas stolen.... But soon, I've been working on something for awhile Edit: Also, I will need a staff to continue after I transfer what I have now from Skywyre -> Intersect as it will be impossible to complete development by myself..... Can't wait for source as well, I have made so many changes to Skywyre (waste of time now in hindsight considering the engine switch) and will probably need source changes done eventually to intersect as well.
  13. Global switches and Global variables are implemented as well? That's the final straw in dumping my revision of Skywyre I've been working on and hopping my project over to Intersect.... GG Team, keep up the good work!
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