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Skaveron

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Everything posted by Skaveron

  1. Alright, I've had a peek in the database file last night. Here's my two cents. The password salt is stored in the database, which is great. But we don't know what sort of encryption is used, or what the algorithm is. (E.g. hash($password + $salt) or hash(hash($password) + $salt), etc.) If we have the algorithm and the encryption type, we can let players login with their account on a website. As far as I know, SQLite is pretty similar to MYSQL. It lacks a few advanced features like RIGHT JOIN, Foreign Key constraints and some permissions stuff, though as long as you stick to basic queries you should be fine. Personally though, writing SQL in a web app is old hat. I would use a framework with a working ORM instead and let that take care of your database functions. I use Laravel myself, though I've heard good things about Medoo, which is a far smaller app. I'll mess around with this more over the weekend.
  2. I think he wants updates made to a class in the editor to automatically reflect on existing characters in-game. Currently that doesn't happen. I think making an event that adds the spells you want to test to the character's spell books is your best bet.
  3. +1 It would be interesting to know if we could build a web interface around the game's database.
  4. The same question has been floating around in my head as well, though I figured this would be the answer. I can imagine the source is highly anticipated at this point.
  5. Hey there folks. I've been lurking around the forums for the past couple of days, and I've downloaded and messed around with intersect for a bit and I quite like what I'm seeing so far. I'm a veteran Neverwinter Nights player (the 2002 bioware game) and my interests are mainly with online role-playing, rather than the hack-and-slash style of rpgs. I have a concept for a game in mind, although because of the different focus it will need quite a bit of custom work before I can start. I also want to use a vastly different art style then the usual anime-esque graphics. So until the source is released, I'll have some time to brush up on my spriting skills and work out my concept a little more. Cheers.
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