Make an npc in npc editor
go into map editor and see the tab where it says npcs, you add npcs there and then double click on the map where u wanna place them.
Good point, i'll work on this.
I put grass details on the things i put in the grass instead of on the actual grass texture, so when i add more stuff on top of the grass it'll look better. Who knows, maybe i'll actually change the grass texture too.
I've ALWAYS had a problem with animated and autotiles. I've never really known how they work and how they grab their frames and in which order. On the older eclipse engines(stable, EE2.7) animated tiles would have 2 frames next to each other in the tileset, but the later engines show a weird 6x3 tile selection when making animated tiles while the autotiles show a 2x3 selection.
Any tutorials on this? I've been wondering for a long time since i wanna make animated water textures
Beautiful spells. Are you gonna focus on making normal combat functional, though? Using E to attack with a weapon doesn't seem to work. Rendering damage numbers on hit would be nice, too.
When you're in a map linked to other maps, does it load all of the linked maps at once or does it load them procedurally depending on where you are standing? (Far away maps dont load and render?)
Can somebody please post the controls for the engine, I know that E is interact with events and pick items up but what is attack? Is it the same key because i'm attacking an npc with a weapon right now and it doesn't work.
I've got an idea for a spell editor feature
Why not make it kind of like the event system with a timeline, so it works like this for example:
#1 [Cast timer: 2 seconds]
#2 [Dash]
#3 [AoE Damage: 100]
#4 [Heal: 100 HP]
Executes it in order. This way, you could make really advanced spells.
Maybe add a custom script option too