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Packaging Assets Issue


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For some reason,  for the life of me, I cannot get this to work. When I package the assets, it successfully packs everything into the update folder but for instance if I try to run the client I'm getting this error.


2023-04-21 21:24:01.991 [Error] NullReferenceException: Object reference not set to an instance of an object.
    Stack:    at Intersect.Client.Core.Graphics.DrawGameTexture(GameTexture tex, Single x, Single y, GameRenderTexture renderTarget, GameBlendModes blendMode, GameShader shader, Single rotationDegrees, Boolean drawImmediate)
   at Intersect.Client.Core.Graphics.Render(TimeSpan deltaTime)
   at Intersect.Client.MonoGame.IntersectGame.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   at Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction)
   at Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown)

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