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Dabbler

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Everything posted by Dabbler

  1. So it seems like its the mouse cursor image in the config thats throwing this issue not sure why as its all packaged together but when I remove the cursor image the game loads fine. Any ideas?
  2. For some reason, for the life of me, I cannot get this to work. When I package the assets, it successfully packs everything into the update folder but for instance if I try to run the client I'm getting this error. 2023-04-21 21:24:01.991 [Error] NullReferenceException: Object reference not set to an instance of an object. Stack: at Intersect.Client.Core.Graphics.DrawGameTexture(GameTexture tex, Single x, Single y, GameRenderTexture renderTarget, GameBlendModes blendMode, GameShader shader, Single rotationDegrees, Boolean drawImmediate) at Intersect.Client.Core.Graphics.Render(TimeSpan deltaTime) at Intersect.Client.MonoGame.IntersectGame.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Intersect.Client.MonoGame.IntersectGame.MonoGameRunner.Start(IClientContext context, Action postStartupAction) at Intersect.Core.ApplicationContext`2.Start(Boolean lockUntilShutdown)
  3. I've tried to adjust the paperdoll size but it seems to still bind itself to the helmet section of the paperdoll and not actually the location itself.
  4. Hey so I've created a "Title" Item so to speak with an equipment slot for it. When I equip the title, it equips it as if it were a helmet. My question is how am I able to adjust the X or Y values of the equipment. I want to make it so the title is above the character sprite? Thanks guys
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