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Regen Spells + Other various questions.



A few things that I can't seem to figure out how to get working.
I wanted to make a regen spell, one that'd heal HP over time instead of damaging it to the user on (Self)
Also, I'd like to know what checking "Friendly' Does, each time I check it for a spell that's a buff or a heal it doesn't seem to do anything.

I don't want a bulk heal that recovers a bunch of HP at once, maybe like 5 HP every 400 ticks or so, but whenever I create a spell I think will work like that, it does absolutely nothing.
Is there something I'm doing wrong or is it not possible with this version of the engine?

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You need to put "Negative damage" like -20

And if you want the spell to heal a total of 100, you will have to put 5000 is the duration and 1 tick every 1000 ms. (20*5)

Do not forget that spell on duration do the exact same damage as the initial output. (So you have to do some math to overide the problem)

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