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How do you plan your game pre-build?


DisguisedOG

Question

I'd like to see other developers thoughts process before they get into the engine.

I currently started making what I had all thought up, but am now stuck and losing direction followed by interest. (lack of skills influences this as well)

If anyone could write a guide on how they plan games before they start making them I would appreciate it alot!

Cheers.

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