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It's so that you can have players attacks and abilities scale with them as they level. Say you make a spell and the scaling stat is 100% Attack. When you're level 1 and have 10 attack, it'll do 10 damage. When you're a higher level and you have 200 attack, that same spell will do 200 damage. etc.

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Posted

The ratio of the dmg stat specified converted to dmg. So a 10% scaling amount for a sword would only take 10% of your characters total attack stat when calculating damage.

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Posted

I'm not very sure of how to use that and what it could be used for, I think I do not understand very well....

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Do you have an exemple ?

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