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dougrz

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Everything posted by dougrz

  1. My doubt is... Is there a limit to the number of connected maps for me to make my map "Without instances" or do I not need to worry about that? due to the intersect loading system and I can make a unique map. for example: 800 (32x26) linked maps.
  2. For example, I have a skill, with X base damage and every time I change weapons to a stronger one, the skill also suffers this damage modification.
  3. in the code he changed, we have the possibility to put different icons between inventory and drop on the map, update us in the official please, this makes a huge difference in the construction of the game.
  4. Hi, sorry, I'm newbie, not understand this part: Head over to Intersect.Editor > Forms > Editors > fmrItem.cs Now you are going to want to rearrange some of the components in that form to make room for the ones you are going to create. Once you have created some room. Copy and paste the existing ComboBox and PictureBox: Reveal hidden contents Now you are going to want to name your new components the following ComboBox = cmbGround PictureBox = picGround
  5. Thanks, I saw a topic by @jcsnider, where you can change the tiles from 32x32 to 40x40, but it is not advisable to increase the size of tiles that are projected, thank you very much for your help.
  6. Yes, I try others variables, search for a solution in the forum, but not found, as I'm still creating content for my project, I left it to solve later, because I believe that in the meantime there will be other updates that can solve this problem with the guilds
  7. I don't want to increase the size of the map, but the size of the tile, in the case of 32x32 to 40x40, because I wanted to give more graphic quality to the pixel art elements, is this change dangerous?
  8. Thank you ♥
  9. Hello A doubt, in the same way I create animations for idle, cast, etc... I also create for paperdolls? thanks for all
  10. No, I am with same problem too
  11. I understand, but, not has how make this change, why not has a form of exchange the icon (sprite) without trade item.
  12. Thanks 🥲
  13. Hello! there would be a way to change the icon of an item when it is dropped on the map, for example, a crystal represents that it dropped an armor, another icon represents that it dropped a weapon Thanks for all
  14. Sorry, later I found this topic and resolve my problems
  15. Hello for all, sorry for my english, I no use google translate My question is, how I can increase time in the "Spawn Item"
  16. is it possible to put a movement sprite and a stop and an attack sprite?
  17. Thanks, it solved my problem.
  18. my doubt is simple, I made a new drawing for the hotbar, saved with the same name, but it keeps the old image.
  19. which project is better, this or intersect engine ?
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