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Beefy Kasplant

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  1. Beefy Kasplant's post in character customization was marked as the answer   
    After source release only.
     
    That one needs to be programmed in.
  2. Beefy Kasplant's post in no opportunity to raise the spawn item was marked as the answer   
    Look in the controls. 
     
    Pick up is Spacebar
  3. Beefy Kasplant's post in Tileset Maker was marked as the answer   
    But not with MS Paint. 
     
    Use Paint.net, way nicer and easy to use! 
  4. Beefy Kasplant's post in Increasing player stats through events was marked as the answer   
    Sadly not (yet) possible. 
  5. Beefy Kasplant's post in How to establish stores? was marked as the answer   
    Hey man! 
     
    I'm sure it's quite overwhelming with all the options available, but soon you will figure it all out! 
     
    You can place an event on the map -> Map editor -> Events
     
    Double click the tile where you want the shop window to open. 
     
    Go to the event options and select 'open shop' (Or something similar) 
     
    Make sure you select the event trigger in the bottom left: Set it to: Unpassable and interact OR Passable and Player Touch.
  6. Beefy Kasplant's post in Spell requirements was marked as the answer   
    B6 Will have this functionality.
     
    Just gotta wait till that releases.
  7. Beefy Kasplant's post in How to make an approximation? was marked as the answer   
    You can't! 
     
    Need to add it yourself when source code is released 
  8. Beefy Kasplant's post in Working with projectiles was marked as the answer   
    See the red arrows in first pic? You need to click on those to set where you want the projectiles to spawn/fire
  9. Beefy Kasplant's post in Change Event Sprite in Event was marked as the answer   
    Just change the requirements for the event to show up. In a new page 
  10. Beefy Kasplant's post in Any way to make buttons? was marked as the answer   
    Any new windows or buttons are only possible with source. 
     
    You can just use a /command to show the emotes for now.
  11. Beefy Kasplant's post in Command to delete events was marked as the answer   
    You could have the clues be event items where it takes the item after using it? 
     
    That way you can make them 'read' the clue and it disappears right after
  12. Beefy Kasplant's post in How i can delete the players data of my server ? was marked as the answer   
    Delete playerdata.db
  13. Beefy Kasplant's post in Cross Platforms was marked as the answer   
  14. Beefy Kasplant's post in Random Transfer/Teleport Skill was marked as the answer   
    Event spell - random player variable - warp player based on the player variable
  15. Beefy Kasplant's post in How make a Rollback? was marked as the answer   
    Just delete the playerdata.db
  16. Beefy Kasplant's post in Menu, only one entity / window open at once? was marked as the answer   
    Found it for ya
     
    Uncheck auto close windows.
     

     
  17. Beefy Kasplant's post in Import&Export map disappeared was marked as the answer   
    It disappeared because it doesn't work in b5
     
    I think it will return though
  18. Beefy Kasplant's post in NPC Level Over 100 was marked as the answer   
    Probably not, but the level doesn't do anything. Just scale your NPC's if needed. 
  19. Beefy Kasplant's post in Animated Sprites. was marked as the answer   
    You add in the [NAMEOFSPRITE].png for the sprite you want animated. 
     
    An animated sprite will cycle through the 'walking' sprites in your spritesheet even when standing still.
     
    Its mostly used for flying creatures so they can flap their wings when not moving!
  20. Beefy Kasplant's post in Is there a way to detect which day it is, and which season? was marked as the answer   
    In B5 you could make a system like that.
     
    If you want to do something like a farming game or something I would wait for source though. 
     
    I think it will be possible to change the weather based on seasons and stuff with the even system, but that would be a messy ordeal. (Kinda like your PK system  )
  21. Beefy Kasplant's post in Auto loot was marked as the answer   
    nop. maybe with a workaround in b5
  22. Beefy Kasplant's post in Movie player was marked as the answer   
    nope.
  23. Beefy Kasplant's post in Can't seem to have Overlays display properly. was marked as the answer   
    Put hair in the last slot
  24. Beefy Kasplant's post in The trading system was marked as the answer   
    Wait for source to do that properly. 
  25. Beefy Kasplant's post in Simply things not working? was marked as the answer   
    It's you being a noob.
     
    Set the NPC spawns to a specific tile other than random. 
     
    Use events with an NPC graphic to make them give quests, open up a shop window or open the bank window.
     
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