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Everything posted by Sfortune
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Greetings, I was looking at Visual Studio 2017's features and bugfixes, and it all looks great. I am sceptical about upgrading my project to the new version. No real reason as to why. Has anyone else installed it and conducted any work? Maybe migrated a solution to it?
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Hello again, Im currently looking for a UI library that is compatible with MonoGame. Any recommendations? Thanks!
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I'm considering switching my graphics library to MonoGame. I know it has a lot more to offer and my biggest reason is cross platform support. I have been working with SFML since I discovered it via Ascension. Its a great library that I have had to do some minor work too but still met my needs. Now I am finding it lacking in a lot of areas that MonoGame doesn't. I haven't rewritten anything yet but was curios at the experience other users have had with MonoGame. Also was it easy to switch over to the pipeline and did the pipeline make development easier and more efficient. Im just really wondering what are the pros and cons and issues that the community may have ran into using it. Any and all opinions welcome.
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Awesome just the answer I was looking for. I create my byte array, convert my data to it, then write it. The issue i'm having now is retrieving it. I'm going to try as you said and store it in a field for reconstruction. Figure it out. I was saving an array of classes and its properties too. I serialized it but needed to deserialize it and cast it to and object. After that I can assign it to the array with the correct properties. I think defining the length of the array helped too. But so did you guys! Thanks you can mark this one as answered.
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I have seen images, excel files, word documents, etc. Im just wanting to store the data of my class into it and of course read it back as needed in the proper order. I will continue to adjust the code and see the outcome. Thanks Chronos.
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I was wondering what file type you store in your data BLOB. Are you storing a specified file type or can you write the data in bytes directly to it? Please advise.
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Looks great! Ive always enjoyed working with SQLite and DB Browser, same program I used in school. Keep up the good work!
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Thanks for the help guys! This works perfect!
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I've tried about 6 fonts now, 3 different sizes for each as well but nothing. I've noticed that multiline textboxes don't really work that well in Gwen in the first place. Hopefully I can figure something out. Thanks for the help!
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I have tried a few different fonts. I've done quite a bit of debugging on both client and server. I'm going to try a few other fonts tho and see what happens.
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I'm not sure if anyone here can help but I figured I would give it a go. I've been messing around with Lidgren/SFML/Gwen and have run into an issue with my multiline textbox used for chat. Whenever the message is sent there is no modification until it reaches the server. Than once it is there we get the players name added to it and a nice colon to separate the username from the message. Then it gets sent to all clients currently connected. Once is reaches a client I take what's in the old textbox and add the new message to the old and separate them with "\n" or Environment.NewLine (\r\n). I'm not sure whats going on but I get a little [] box instead of them added together with the new message on the next line. Ive included the packet that handles the data below and well as a screenshot. Any help would be much appreciated. Thanks all! string msg = incMSG.ReadString(); string cMsg = svrGUI.outputChat.Text; svrGUI.outputChat.SetText(cMsg + '\n' + msg);
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I've now developed an interest in MonoGame...But still enjoy SFML. Nice work, enjoyed what I've seen so far.
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I'm not wanting to move away from Lidgren. Actually I'm working on a program that uses it now. But I guess there is no real reason for my post other than conversation. You should definitely give Lidgren a looksee. I haven't found much documentation but then again I haven't really looked.
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Lidgren is nice and is what I currently work with. System.Net.Sockets is something I haven't put much time in. But I'm not looking to replace my current network library, just curious if there is anything other users prefer. Can't wait to check out your engine by the way.
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I'm looking for a good network library that isn't Lidgren or WinSock. Any suggestions? Oh and C# is my language.
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Guess i'm going to give it a try. See if I can create a multiplayer shooter.
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I'm using Lidgren right now. I enjoy what it has to offer. Still a little skeptical but we'll see how it holds up under some pressure. Lidgren Lidgren.Network is a networking library for .net framework which uses a single udp socket to deliver a simple API for connecting a client to a server, reading and sending messages. GitHub: https://github.com/lidgren/lidgren-network-gen3 Anyone out there using it besides me?
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Ive found this very useful for 2d games. Its not for beginners but what do I know. The C++ documentation will help you get started. SFML.NET SFML.Net is the official binding of SFML for the .Net language family (C#, VB.Net, C++/CLI, etc.). It is built on top of the C binding, CSFML, to ensure maximum compatibility across platforms (i.e. it works with Mono). The API of SFML.Net is close to the C++ one, but in the .Net style: naming conventions are different, event handling uses native event support, etc. So don't hesitate to have a look at the API documentation and at the provided examples, before posting questions on the forum. Since the SFML.Net API is similar to SFML, there's no tutorial for it; but you can follow the C++ tutorials available on this website, and adapt them to your preferred .Net language very easily. The API documentation, generated from the source code, is available and included in the downloadable packages below. Download: http://www.sfml-dev.org/files/SFML.Net-2.2-32-bit.zip Website: http://www.sfml-dev.org/download/sfml.net/
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I see that there isn't any posts in this yet so I'll start. I've downloaded and installed unity but haven't really used it yet. The only reason I did is because I could use my C# skills to develop in it. Anyone used it? User friendly? Worth not learning to use? Just looking for some feedback.
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Thanks for the warm welcome!
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Hello, My name is Steve, I am 25 year old software developer currently in college working on my associates degree. Ive been programming since I was 14 starting with Visual Basic. Ive developed games using Mirage, Konfuze, Player Worlds, Eclipse, RPG Maker, custom engines, you name it! Currently my language of choice is C#, but Ive done work using Java, C++ and many others. My current project is a Client/Server in C# using the Lidgren API. My last game was a tile based zombie shooter in C# using SFML for rendering. I'm looking to finish creating my Client/Server and converting it into a Lobby/Game using SFML for rendering. Still haven't decided on a UI API yet. Im just looking for some developers to talk code with and share programming knowledge. I'm no pro but know my way around Visual Studio and the languages it offers (VB.NET,C#.NET, C++, ASP.NET, etc), also of course VB6. Looking forward to learning more about what goes on here and perhaps share some of my projects for learning purposes. Any questions or what not send me a PM. C# Lidgren Client/Server I may start development on this if anyone wants to player. Other than that its a good reference for Java developers. Runescape Private Server
