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Damian666

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  1. Damian666's post in Stackable food was marked as the answer   
    no, again, wait for source
  2. Damian666's post in A problem with the Source. was marked as the answer   
    try checking for updated packages in nugget.
     
    it seems your missing the asfw dll.
  3. Damian666's post in Following road event was marked as the answer   
    I think it was broken before, but jc fixed it now, thus it wont work as you are used too xD
     
    that's what I think happens anyway lolz
  4. Damian666's post in Just wanted to ask a question was marked as the answer   
    no sorry, that's not possible...
     
    you can design lots of types of houses though, which they can buy.
  5. Damian666's post in Slide effect speed scaling was marked as the answer   
    don't know if it can be adjusted, but I do know that's not how you should use it lol.
     
    its more for small distances, not as a travel option
  6. Damian666's post in How do i make my game online? was marked as the answer   
    https://www.ascensiongamedev.com/community/topic/732-publishing-the-game/
     
     
    Edit: Intersect games must be downloaded and cannot be played in a web browser.
     
  7. Damian666's post in IAP? was marked as the answer   
    when source is out, yes.
  8. Damian666's post in Variables and Switches stored values was marked as the answer   
    ah, server side.
     
    but you should be able to use the editor to check them.
     
    if its not there, I probably broke it again lolz
     
    edit, yep, it was broken xD
     
    pushed fix to GitHub
  9. Damian666's post in help again was marked as the answer   
    lol seriously? xD
     
    know what, send them to me in pm, ill do it.
     
    its basically a 10 minute job or so  
  10. Damian666's post in Access was marked as the answer   
    you create a account, login to the client.
    while logged in, on server, use /setadmin charname 4
  11. Damian666's post in Open Database was marked as the answer   
    you cant, you can only interact with them with the server.
     
    or use this >
     
     
  12. Damian666's post in NPC Spawn was marked as the answer   
    seriously?
     
    set a Npc on the map editor's Npc tab.
     
    then save map, or set a specific spawn point on a tile.
  13. Damian666's post in Moving Client was marked as the answer   
    think you not on latest commit, try updating it first.
     
    and make sure you move the data folder with the client.
  14. Damian666's post in onEnter was marked as the answer   
    oooh, when player enters game? events mate.
     
    or in source, in server, sub joingame
  15. Damian666's post in Max Items/NPC/Maps etc was marked as the answer   
    defined in source, change them there
  16. Damian666's post in walkable? was marked as the answer   
    oh, that's easy girl xD
     
    if it is walktru when resource is full, and if its walktru when its empty
     
    walktru = player can stand on the tile
  17. Damian666's post in Events -- Is it possible to broadcast their effects? was marked as the answer   
    as far as I am aware, a global event shows it to anyone online.
  18. Damian666's post in only 2x2 graphics build bigger ? was marked as the answer   
    set the tiletype to autotile, then try again
  19. Damian666's post in help editor map was marked as the answer   
    then post the errorlog? xD
  20. Damian666's post in How to release a pet? was marked as the answer   
    for now that's done with a slash command.
     
    /releasepet
     

  21. Damian666's post in How do I Change the MAX... was marked as the answer   
    most max in editor should get set automagically xD
     
    but the maxes are in... bindings project, the constants file.

  22. Damian666's post in Items not saving was marked as the answer   
    well, I tested it, and deleted all my items, created a new one, and restarting did not make it go poof.
     
    so I have like... no idea wth is going on >.<
     
  23. Damian666's post in RPG Maker Sprites was marked as the answer   
    here ya go
  24. Damian666's post in Disable HUD in Orion was marked as the answer   
    I added that actually lol
     
    I think it was F10
  25. Damian666's post in Altered Maps was marked as the answer   
    yes basically, unless you make a whole different map, that way only players with the quest done get to that map
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