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Story:
Concept:
The game will have a class-less system, allowing players to choose their path according to how they leveled their skills.
While there are 5 skills (Brawn, Agility, Mantra, Vitality, and Spirit), there are three unique combat elements that can be utilized by our Exorcists.
Combat Elements:
Exorcists are able to use Mantra Cards, Cursed Weapons and Prayers.
Mantra Cards:
Inspired by the way runes used to work in oldschool runescape, Mantra cards are to be consumed in order to cast powerful spells!
Those who choose to focus on their Mantra skill will be able to unlock many card combinations to create different diverse effects.
Obtaining Mantra Cards:
Mantra Cards are obtainable by purchasing blank cards (first from the left in the picture) from an NPC, and visiting the corresponding altar of the Mantra you want to imbue your card with. The Sky Mantra is up in the mountains, the Life Mantra is deep in the forest, etc. Time and Death altars are within extremely unsafe areas, where you are at risk of killer players and powerful wraiths taking your life and your items! If you choose to focus ONLY on Mantras, keep in mind that you have to keep replenishing your deck of cards!
In the picture below I am imbuing a Blank Card with a Life Mantra.
Cursed Weapons:
Weapon based combat focuses on maximizing the quality of your weapon and base damage.
Melee weapons like swords, and ranged weapons like guns, all have a base damage. Those who choose to focus on their weapon based combat abilities will have to focus on increasing their base damage output with equipment and Skills (Brawn for melee and Agility for ranged). Exorcists will be able to find Weapon Masters around the world who will teach them special moves for their weapon of choice.
Using melee weapons require no resource input, not even energy of any sort, but they do have durability and need to be fixed occasionally.
Using ranged weapons, however, will require Ammo. Bullets for guns, and arrows for bows. A benefit of this is that Ammo can have an elemental attribute, giving you extra damage against certain foes.
Prayers:
Based on the idea of toggle buffs used to aid Exorcists in combat.
Prayers are toggle-able buffs that once activated, will drain the Exorcists's prayer points until the Prayer is turned off or until all the Prayer points run out. The prayers can help with increasing damage output, decreasing incoming damage, assisting Mantras, and restoring Hit-points over time; among other uses. Prayers are unlocked as the level of the Spirit skill goes up.
The Prayers that are unlocked will depend on how you build your skills, for example: if you Build Spirit and Brawn, you will unlock prayers that will allow the Exorcists to deal heavy damage with their bare fists! Another example is if you build Spirit and Mantra, you can unlock Prayers that can reduce the usage of cards when casting spells. Prayer Points increase with Spirit, but can also increase with equipment!
Character Progression:
Open World PvP:
MURDERER! yup, you can kill other players in areas that are not marked safe. Killing another player in an unsafe zone will cause their items to drop, giving you their valuable loot! However, killing other players will give you the murderer status, making you everyone's enemy. You will not be punished for killing Murderers.
Murder Status expires after an hour, during that time most NPC's will reject you, therefore you cannot store your items in the bank. Should be an interesting hour. Logging out will pause the count down on your status. You have to be online for an hour.
Dynamic NPC relationship:
Quests will dynamically change the way the world reacts to the player, as there are different npc groups that can become allies or enemies. There will be a special window that will show the relationships that the player gained with NPC groups - which can make some areas more or less dangerous for the Exorcist, depending on if they made new enemies or new allies.
Engine:
Progress:
Current Staff:
*me*
Sample Content: