Kedja172
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Hey, I was wondering if you could help me out with player switches. im haveing trouble getting my "poison" switch to work.
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my idea is to have an event driven item, that will warp you, and trigger "poison" switch.
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this is also part of a quest task where you must be poisoned by the event driven item.
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the item warp is working but i cant seem to get the switch to work and trigger task complete.
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the task is supposed to be completed once the player is "poisoned"
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Am i missing a step?Â
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