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  1. Hey, I was wondering if you could help me out with player switches. im haveing trouble getting my "poison" switch to work.


    my idea is to have an event driven item, that will warp you, and trigger "poison" switch.


    this is also part of a quest task where you must be poisoned by the event driven item.


    the item warp is working but i cant seem to get the switch to work and trigger task complete.


    the task is supposed to be completed once the player is "poisoned"









    Am i missing a step? 










    1. Dashplant


      Remove the requirements for the task completion event in the quest editor. 


      Add the 'complete quest task' in the common event and that should work! 

    2. Kedja172


      THANK YOU!!!! This has been driving me nuts!!!! Implemented exactly what you said. Tested. and fixed.  Thank you so much.