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Andical

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Everything posted by Andical

  1. Hello friends, since I dont know if it is a bug or if I dont configurate it well, I will ask it here... I created a damaging rune (Sun Furry), and in order to make damage I select the Spell "Test Area" that has a Cast Spell Range(tiles) of 5. If I dont mark "Quick Cast Spell" I cant even use it. But after this configuration, I can use the rune with no range limits, throwing it to ALL screen area. I cant make a limitation to the rune cast range. EDIT: I also tried to create a spell with type "EVENT" that removes 1 rune everytime I use it, but the range and the other properties are ignored too. It seems none of the other spell properties are loaded either... Am I doing fine? Is there any other way of creating damaging runes? Thanks!! My second question is: If I am in party with a friend that is near me and I press tab to target a monster it doesnt change the focus because its trying to target my friend. Can I configurate this too? I'm excited to show you guys my game but it's not ready yet, we are working hard to create more content. Will create a game post soon
  2. This still works! (windows server only, couldnt make ubuntu work) Im developing a game with a friend and we really needed this to work together. Thanks!!! Will show my work soon. Its soooo good
  3. ok perfect! patience is the key to success
  4. Good morning friends, I am still discovering all Intersect features. Is it possible to create a new channel now? For example Trade channel or Guilds Channel. It would be amazing if there was an option for players to create channels too (and people join/leave them) Thanks in advance!
  5. I will use it meanwhile, thanks
  6. my game will have a really large map... what do you recommend me for this? this version or B6?
  7. Thank you mate, you are awesome. Will try it later I hope it works I am developing the game of my dreams and this is going to fit perfect.
  8. Thanks for the info. I will have to wait that sm1 else find it out first and share it :|
  9. Did anyone manage to throw a projectile to target enemy and see the trajectory? The only way I can see the projectile is by throwing it in a straight line but I cant see it following the target. Is it possible to make it? Did anyone do it, how?
  10. Ok no problem! I will wait for it then If I make my game in 5.1 beta in the future I will be able to update it to 6 right?
  11. Thanks for the fast response
  12. Hello people, I started yesterday a project with a friend and we have some questions... First, we are trying to understand how the engine works. I would appreciate any sort of help with these 2 things: 1- How do I make Hotbar movable? So I can move it around while playing the same way I can move other windows (friends, spellbook, inventory etc...) I cant find the line in the code of HotbarWindow.json...... 2- How do I move equipment slots individually as shown in the image? Is it in the EquipmentItem.json? I think in the code, the part "children" moves everything together. Is there a way to move each square individually? EquipmentItem.json { "Bounds": "0,0,34,34", "Padding": "2,2,2,2", "AlignmentEdgeDistances": "0,0,0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": true, "HideToolTip": false, "Texture": "equipmentitem.png", "Children": { "EquipmentIcon": { "Bounds": "1,1,32,32", "Padding": "0,0,0,0", "AlignmentEdgeDistances": "0,0,0,0", "Margin": "0,0,0,0", "RenderColor": "255,255,255,255", "Alignments": "", "DrawBackground": true, "MinimumSize": "1,1", "MaximumSize": "4096,4096", "Disabled": false, "Hidden": false, "RestrictToParent": false, "MouseInputEnabled": false, "HideToolTip": false, "Texture": "" } } } Thanks in advance
  13. Hello there! My name is Angel, I am a 27 years old programmer and primary school teacher. I have been the last 2 years looking for a game that catches my attention but most of the mmorpgs 2d or 2,5d I found were empty, and if not they where in Alpha or early stages for many years (meaning it will never see the light). I have played a lot this genre and I really know what players are looking for. My objective with this project is to build a friendly 2d MMORPG where the main features are open pvp and teamhunt. I must say I started yesterday but, since I have a half-time job I can spend maaaany hours mapping. Since my programmer career ended 6 years ago and I barely remember much but the development of a webpage and marketing online is one of my strenghts. Im still editing these maps but here u have a small sneak peak https://imgur.com/a/RgjUZ I created this post to find other Dev In the same situation than me, that couldnt find other entertaining 2d mmorpg games like ultima, tibia, etc that could help me, creating maps, events, basic combat system or providing sprites. Anything is welcome! I spent yesterday all day looking for open source sprites, creating the classes, and watching videos/reading tutorials about Intersect engine. But still, there are a few things I am not able to do, for example the Knight I created doesnt autoattack monsters if I dont spam E key... I have knowledge creating videos, developing websites, mobile apps and a little bit of photoshop. Note: I did starting area, half city, a swamp and a campment in the same afternoon that I installed Intersect. As I said, the goal is to create an mmorpg 2d open world pvp with a mobile app. The property of the project will be 50/50. Thanks, Angel.
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