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Kibbelz

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  1. Kibbelz's post in Collision between yourself and own projectile was marked as the answer   
    Yes its intended.
  2. Kibbelz's post in event facing direction was marked as the answer   
    Just select the direction when you assign the sprite. by clicking on the frame you want, thats what the default frame is.
  3. Kibbelz's post in Death of a player drop the invetory was marked as the answer   
    Its a new feature that will come in beta 4.0. Drop chance will be able to be changed via the server config.
  4. Kibbelz's post in Animation play on projectile hit was marked as the answer   
    you can do that, its defined in the projectile editor. Assign a weapon a projectile, then add the spell cast on collision in the projectile editor. then make the onhit spell collision and assign dmg to be 0 so you just get the animation.
  5. Kibbelz's post in Spell Stealh , Transform , Speed was marked as the answer   
    Was a bug in 3.0, Not sure how it happened but I already fixed this for Intersect 4.0 which will be out soon.
  6. Kibbelz's post in How to use poweracc was marked as the answer   
    You need to state the power you are giving the account. 0 = player, 1 = mod, 2 = admin. So the command is poweracc accname powerlevel. E.g. poweracc barxterTV 2
  7. Kibbelz's post in Fake Tile Type? was marked as the answer   
    Due to limited layers you ofteb have to share layers with other things. E.g. house walls and path are both mask. You want your path to lead into the builsing but it wont look right since the path stops just before the building.
     

     
    By making the tiles of the building next to the path fake it counts as an autotile of the same type so the pathways are fixed acordingly.
     

     
    I hope this makes sense sorry for the shit images on mobile.
     
    Kibz
  8. Kibbelz's post in How to disable npc vs npc combat? was marked as the answer   
    Spells like projectiles axidently cause npc aggro. I already fixed this bug in 4.0. Locked.
  9. Kibbelz's post in Limits was marked as the answer   
    No everything is dynamic.
  10. Kibbelz's post in How Grapple Hook and Collision Spell Works was marked as the answer   
    Collision spell is where a spell goes off when you hit your target. Aka a big explosion if you have magic exploding arrows. Grapple hook pulls the user to the target. Can make nice puzzles with the grapple stone tile attribute.
  11. Kibbelz's post in Some questions was marked as the answer   
    1. download a database editing program called "db browser lite"
    2. Look at Arcwyre and some other projects.
    3. There are many free resources distributed in the resources section but currently we're doing a fundraiser for some of our members to make us some free to use graphics right now. Funded by donations. See here:
    4. No. We keep explaining this time and time again we are all busy with real life deadlines right now, I believe the other 2 devs have work deadlines and I myself am just over 1 week away from my university finals. Sadly we can't commit more time to this since it isn't sustainable for us to work on this full time. In the summer development will pick up again, donations would be nice perks especially since I plan to be learning to drive this summer and that all has to be funded somehow either by the site or by a summer job.
    5. Arcwyre and Nightmare will be soon.
    6. No.
    7. Myself and @jcsnider. @SPQR Panda has also recently joined the team
    8. Client under MIT. Server and editor under GNU.
    9. Not yet, we're still in the early stages of our life as a site and engine
    10. Free with ingame purchasables.
    11. One of the 3 devs.
    12. People are still learning it but aside from the devs there are some experienced users 
    13. Sup'
  12. Kibbelz's post in GUI? was marked as the answer   
    There are not many yet since we're still in active development and altering GUI's each iteration of Intetsect. Here are a few that other members have posted but your best bet is making your own.
     
    https://www.ascensiongamedev.com/community/files/category/8-ui-elements/
  13. Kibbelz's post in Game Crash when I use projectiles was marked as the answer   
    Post a bug report including screenshots of your animation, item  and projectile editor.
  14. Kibbelz's post in can you physically hold weapons? was marked as the answer   
    Yes by assigning a paperdoll to the equipment. Paperdolls act as an overlay that draw frames ontop of your character in game.
  15. Kibbelz's post in Is there a way to walk freely? was marked as the answer   
    No. You will have to custom code that yourself when source comes out
  16. Kibbelz's post in Animation Skill Doesn't Flip was marked as the answer   
    There is a checkbox called "auto rotate" that will rotate your animation. If that doesn't work then wait till 4.0 since there was a rotation based bug on animations in 3.0 if i remember correctly on either spell, item or projectile (cant remember which)
  17. Kibbelz's post in Adding features to engine was marked as the answer   
    There is mining, woodchopping and fishing and resources in general within Intersect. There is no visible GUI to show progression though.
  18. Kibbelz's post in npc attacking other npc was marked as the answer   
    Yeah this is a bug. I'm opening a bug report for you.
  19. Kibbelz's post in Running / Dash? was marked as the answer   
    Both you and @NotAzizele are wrong. If you want a speed boost add a buff spell in the speed stat. If you want a dash make a dash spell. Increased speed stat affects movement speed.
  20. Kibbelz's post in Scipts Class Show my items was marked as the answer   
    You assign a paperdoll to an item which is an image overlay, this will render on top of your hero when you play it in game. Paperdoll graphics follow the same format as the character graphics. I don't think there are any included in the original download of Intersect however there will be when we finnish this graphic fundraiser:
     
     
  21. Kibbelz's post in Make Paperdoll items hide on a certain Sprite was marked as the answer   
    Its possible only with source edits
  22. Kibbelz's post in Make a trap spell ? was marked as the answer   
    Currently no. Open source soon
  23. Kibbelz's post in Party was marked as the answer   
    I think he's asking how to do it. Click on a player and an option will apear saying add party.
  24. Kibbelz's post in Fractions and Pvp was marked as the answer   
    PVP already exists in this engine. You can set a map to be a safe zone or normal being where pvp can happen. We are adding an arena map type for 3.0
  25. Kibbelz's post in "Painted" maps was marked as the answer   
    @raeven is the only user im aware of who has got results from a painted map method. I believe he does it by painting objects and drawing them ontop of a ground texture. Im not a fan of a painted style myself and i think the advantage of tiles massively outweigh painting but each to their own  check out his game here:
    Goodluck!
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