Jump to content

Minamoto Yoshitsune

Members
  • Posts

    96
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Minamoto Yoshitsune

  1. I have several sprites, but the weapon paperdols are missing, I saw the paid version, but the conversion of my currency to Dollar is 4x, that is, 40 dollars for me is equal to 160 in my currency.
  2. does anyone have this model of sprites and paperdols? preferably paperdol.
  3. I thought of something like this, but I can't run the checker, it would have to be something that keeps checking, but I think I understand the essence now. I really liked the gif ahahaha
  4. that's exactly it, could you teach how to do it?
  5. I'm trying to do something similar to what we see in Albion online, that when the player equips a certain item he receives certain abilities. I know I could do it for Event Item, but it is a consumable item and the idea is that it will be equipable in the character. Any idea how you could accomplish this?
  6. is there a way for me to automatically select the npc when i attack it, or when it attacks me? if there is how can i do?
  7. math is not my forte, I believe I will be lost in this.
  8. how would you do that? my idea was that for every 10 points dealt in Defense or Magic Resistance, the character blocks 5 NPC attack damage.
  9. I'm having a hard time solving a recurring problem which is the method by which I will balance the damage of spells with item status. I took 2 tests today. In the first test I created a skill called poison, where she would give a DPS for 10 seconds, I put 5 as base damage and climbing with 50% of the NPC's AP, in case 5. The damage of the poison ability in the parameters proposed above was around 6/7 DPS with the character having 15 points distributed in Resistencia Magic. I equipped a shield that gave + 250 RM status bonus and the skill's DPS was 2, that is, 265 only served to block 30% of the DPS. I thought it was a bit out of place because my idea is not to have an exorbitant number distributed in the statuses, the way I thought I could solve this was to redo or modify the physical / magic defense formula, but only we are available the attack formulas, so how to solve that?
  10. is it possible to create 1 system with the variables that if the player is doing nothing for a certain time he has to relog?
  11. you can show me how edit .json file? have 4 files referent dialogwindows.
  12. How do I open the field where the message will appear, not be reduced, look something very similar to the video.
  13. I am using the version available for download on the homepage, I got the full and clean version
  14. They are being saved in boolean, but my problem is when I try to set them, when I go to true I can't arrow them to false anymore.
  15. My main idea was to make your tradeskill book system, but to add this information, this recognition of the variable to define new information contained in the book, such as titles, classes, sub classes and whatever else could be imagined. But I don't know if I'm going the right way.
  16. But that's what I did, in the variable editor I set to boolean, but when I'm going to hold a common event to change from true to false or the opposite doesn't happen, it stays set to true forever. My idea was to create with these boolean variables a way to enter information that would define the character, such as receiving new missions and even requiring use of equipment.
  17. Why when I try to set the variable to false it does not set? I was trying to make a system where when activating a variable as true it automatically set another variable as false, but it doesn't
  18. a thousand excuses, but it seems that this has already been corrected, in the previous version I had this problem, but I just did the tests to create the bug topic, but it seems to be fixed. doubts solved.
  19. The problem is when the item is in stock. for example I have 30 units of x item and when I use 1 ends disappearing the 30.
  20. How can I make an event item not consumable? or that it does not consume the entire quantity of the item?
  21. you could add / modify / enlarge the spells in area, placing so that somehow I can choose the area where I want the spell to be cast, not just being cast from the character.
  22. The title apparently may seem somewhat suggestive and lead to misunderstanding. The question I ask here is, how to create 1 NPC so that it is intelligently, after changing the NPC editor I confess that I was very lost and my NPC seem very static, very dumb know, wanted to leave something more involving with the player, there is a possibility of some give a lesson, create a tutorial about it? teaching ways to produce good NPC with the current editing system.
  23. My intention was not to have several calculations, but just something that complements the damage base comprises?
×
×
  • Create New...