AgentFrenchFry
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Everything posted by AgentFrenchFry
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Is there a way that I can import my finished game to the Unity Engine? If not, are there any other engines that I can import this to?
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Is it possible to make consumables upgrade your stats once used?
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Is there a way to have mana be used when using weapons? Like, use as energy when using the weaponry.
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Is there a way to make the same class not able to hurt each other? Like, 2 people choose the same class and try to kill each other but they are unable to, but separate classes can hurt each other.
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For some reason, whenever I try to move around, the game just automatically stops working, and the server crashes. 2017-05-09 21:13:15.099 [Error] Message: Object reference not set to an instance of an object. 2017-05-09 21:13:15.357 [Error] Stack Trace: at Intersect_Server.Classes.Entities.Player.LevelUp(Boolean resetExperience, Int32 levels) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\Player.cs:line 422 at Intersect_Server.Classes.Entities.EventInstance.ProcessCommand(EventCommand command) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\EventInstance.cs:line 719 at Intersect_Server.Classes.Entities.EventInstance.Update(Int64 timeMs) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\EventInstance.cs:line 154 at Intersect_Server.Classes.Entities.Player.Update(Int64 timeMs) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\Player.cs:line 224 at Intersect_Server.Classes.Maps.MapInstance.Update(Int64 timeMs) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Maps\MapInstance.cs:line 653 at Intersect_Server.Classes.Core.ServerLoop.RunServerLoop() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Core\ServerLoop.cs:line 20 at Intersect_Server.Classes.MainClass.<>c.<Main>b__1_0() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Core\Main.cs:line 63 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2017-05-09 21:13:15.358 [Error] Time: 5/9/2017 9:13:15 PM ----------------------------------------------------------------------------- I am now remembering that I should put this in the Errors and Suggestions spot, but I am too lazy, sorry.
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How do I get a weapon to shoot automatically?
AgentFrenchFry posted a question in Questions & Answers
Is there a way for me to get a weapon that shoots automatically while you are holding the attack button? But not changing the quantity that a projectile has, I wanted to keep that at a 1. -
Is there a way to lower stats like speed when equipping a certain item? I am trying to do that for guns that I am making, so you are slower when equipping a certain weapon. I tried to use minuses, but it doesnt seem to work with the item editor.
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I made a gun, made a paperdoll, projectile, combined them to a pistol item, and when I try to use this item, the game completely crashes.
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I made a gun and just set up a paperdoll, and once I did I tested it out and it was working fine when walking and stuff, I press E and it automatically just crashes. This is the first time I tested out the weapon though, so I am not sure if it is a projectile problem or what. 2017-05-02 18:06:41.109 [Error] Message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 2017-05-02 18:06:41.110 [Error] Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.get_Item(Int32 index) at Intersect_Server.Classes.Networking.PacketHandler.HandleTryAttack(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 765 at Intersect_Server.Classes.Networking.PacketHandler.HandlePacket(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 68 at Intersect_Server.Classes.Networking.GameSocket.TryHandleData() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\GameSocket.cs:line 102 at Intersect_Server.Classes.Networking.NetSocket.OnReceiveData(IAsyncResult ar) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\NetSocket.cs:line 58 2017-05-02 18:06:41.110 [Error] Time: 5/2/2017 6:06:41 PM
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Can anybody make a tutorial or something on making a gun? I have all the textures for it, pistol, and clip. I need to know how to set up the projectiles and the gun in general.
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can you physically hold weapons?
AgentFrenchFry replied to AgentFrenchFry's question in Questions & Answers
I was searching and just saw your post on google lmao -
can you physically hold weapons?
AgentFrenchFry replied to AgentFrenchFry's question in Questions & Answers
How do I set up a paperdoll? -
Are the characters able to hold weapons? Like, see that they are holding a weapon in their hand(s) or no?
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I set the item to 512x512 and made an item spawn in the middle of the map. Once I did, the item was super huge and was on the bottom right of the screen.
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Is there a way to change your class either in game or different way for an account?
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Is there a way to port this to an Android or Kindle? Also, is there a way to use a controller to play this?
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if I make the items bigger than 32x32, would it make the items bigger in game or stay the same size in game?
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Is there a way to walk freely? Like, instead of one tile at a time, you are able to go in the middle of tiles and whatnot?
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Do you have any screenshots for the engine? Like, the editor, and hopefully gameplay of some sort?
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Is there a way to make fights turn-based? And if so, is there a way to make it for multiplayer users?
