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AgentFrenchFry

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Everything posted by AgentFrenchFry

  1. Is there a way that I can import my finished game to the Unity Engine? If not, are there any other engines that I can import this to?
  2. Is it possible to make consumables upgrade your stats once used?
  3. Is there a way to have mana be used when using weapons? Like, use as energy when using the weaponry.
  4. Is there a way to make the same class not able to hurt each other? Like, 2 people choose the same class and try to kill each other but they are unable to, but separate classes can hurt each other.
  5. For some reason, whenever I try to move around, the game just automatically stops working, and the server crashes. 2017-05-09 21:13:15.099 [Error] Message: Object reference not set to an instance of an object. 2017-05-09 21:13:15.357 [Error] Stack Trace: at Intersect_Server.Classes.Entities.Player.LevelUp(Boolean resetExperience, Int32 levels) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\Player.cs:line 422 at Intersect_Server.Classes.Entities.EventInstance.ProcessCommand(EventCommand command) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\EventInstance.cs:line 719 at Intersect_Server.Classes.Entities.EventInstance.Update(Int64 timeMs) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\EventInstance.cs:line 154 at Intersect_Server.Classes.Entities.Player.Update(Int64 timeMs) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Entities\Player.cs:line 224 at Intersect_Server.Classes.Maps.MapInstance.Update(Int64 timeMs) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Maps\MapInstance.cs:line 653 at Intersect_Server.Classes.Core.ServerLoop.RunServerLoop() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Core\ServerLoop.cs:line 20 at Intersect_Server.Classes.MainClass.<>c.<Main>b__1_0() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Core\Main.cs:line 63 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2017-05-09 21:13:15.358 [Error] Time: 5/9/2017 9:13:15 PM ----------------------------------------------------------------------------- I am now remembering that I should put this in the Errors and Suggestions spot, but I am too lazy, sorry.
  6. Is there a way for me to get a weapon that shoots automatically while you are holding the attack button? But not changing the quantity that a projectile has, I wanted to keep that at a 1.
  7. Is there a way to lower stats like speed when equipping a certain item? I am trying to do that for guns that I am making, so you are slower when equipping a certain weapon. I tried to use minuses, but it doesnt seem to work with the item editor.
  8. I made a gun, made a paperdoll, projectile, combined them to a pistol item, and when I try to use this item, the game completely crashes.
  9. I made a gun and just set up a paperdoll, and once I did I tested it out and it was working fine when walking and stuff, I press E and it automatically just crashes. This is the first time I tested out the weapon though, so I am not sure if it is a projectile problem or what. 2017-05-02 18:06:41.109 [Error] Message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 2017-05-02 18:06:41.110 [Error] Stack Trace: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.get_Item(Int32 index) at Intersect_Server.Classes.Networking.PacketHandler.HandleTryAttack(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 765 at Intersect_Server.Classes.Networking.PacketHandler.HandlePacket(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\PacketHandler.cs:line 68 at Intersect_Server.Classes.Networking.GameSocket.TryHandleData() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\GameSocket.cs:line 102 at Intersect_Server.Classes.Networking.NetSocket.OnReceiveData(IAsyncResult ar) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Server\Classes\Networking\NetSocket.cs:line 58 2017-05-02 18:06:41.110 [Error] Time: 5/2/2017 6:06:41 PM
  10. Can anybody make a tutorial or something on making a gun? I have all the textures for it, pistol, and clip. I need to know how to set up the projectiles and the gun in general.
  11. I was searching and just saw your post on google lmao
  12. How do I set up a paperdoll?
  13. Are the characters able to hold weapons? Like, see that they are holding a weapon in their hand(s) or no?
  14. I set the item to 512x512 and made an item spawn in the middle of the map. Once I did, the item was super huge and was on the bottom right of the screen.
  15. Is there a way to change your class either in game or different way for an account?
  16. Is there a way to port this to an Android or Kindle? Also, is there a way to use a controller to play this?
  17. if I make the items bigger than 32x32, would it make the items bigger in game or stay the same size in game?
  18. Is there a way to walk freely? Like, instead of one tile at a time, you are able to go in the middle of tiles and whatnot?
  19. Do you have any screenshots for the engine? Like, the editor, and hopefully gameplay of some sort?
  20. Is there a way to make fights turn-based? And if so, is there a way to make it for multiplayer users?
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