Jump to content

Runic Legends MOBA


RunicLegends

Recommended Posts

¡Hello everyone!

I’m excited to finally share a project I’ve been pouring my heart into using the Intersect Engine. It’s called Runic Legends, and it’s a 2D Battle Arena (MOBA) that pushes the engine's real-time combat capabilities to its limits.

Instead of the traditional open-world MMORPG formula, Runic Legends focuses on intense, session-based combat and strategic team play, drawing inspiration from classic arena games but with that beautiful, nostalgic pixel-art aesthetic we all love.

 

🌌 The Lore & The Conflict

The game is set in a universe torn apart by a clash between five distinct worlds. Players will step into the shoes of powerful champions representing these factions, each fighting for ultimate dominance:

Humans: Adaptable, resourceful, and driven by technology and magic.

Hunters: Lethal stalkers specializing in tracking, agility, and precision strikes.

Orcs: Mighty warriors wielding brute force and unmatched endurance.

Avians: Swift, sky-born beings utilizing wind and unparalleled mobility.

(And a 5th mysterious faction yet to be fully unveiled...)

 

🕹️ Key Features

Action-Packed 2D MOBA Gameplay: Fast-paced, real-time combat where positioning, skill-shots, and timing are everything.

Unique Champion Roster: Playable characters from different worlds, each with their own dedicated role, custom mechanics, and unique skill kits.

Custom HUD & UI: Tailored specifically for arena matches, keeping the focus entirely on the action, cooldowns, and status effects.

Faction-Based Strategy: Team up with different races to create the ultimate synergy and conquer the battlefield.

 

🛠️ Development & Intersect Customization

Using Intersect for a MOBA has been an amazing challenge. I’m currently leveraging the engine's robust networking, projectile systems, and real-time event handling to create fluid combat logic, custom respawn mechanics, and arena-focused win conditions.

Here is a small teaser of what the game looks like at the moment:

Youtube Video

 

29bbb19ceb917256944207a441e6994e.png

 

cfdf733d75fe6e716a4cd8ff9bbd6aeb.png

 

f667573b60ab383bbc782cdc503d7f47.png

 

d9b5c4df6103d6971406b37959258f05.png

 

e1b4a900b271c2d58e01737f2e9c54ff.png

 

 

 

 

 

 

 

🚀 What's Next?

The core engine mechanics and the foundational lore are already locked in. Right now, I am heavily focused on:

Designing and balancing the champion skill trees.

Polishing the custom pixel-art tilesets and sprites for each faction's environment.

Fine-tuning the networking for smooth, low-latency match experiences.

I’d love to hear your thoughts, feedback, or any questions you might have about how I’m adapting Intersect for a Battle Arena format.

Thanks for reading, and see you on the Runic Legends!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...