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Playtesting Tips/Tricks



Hi all. One of the things that has slowed me down the most when developing a project is playtesting hurdles. I've played with RPG Maker for years, and the benefit of resetting everything on each playtest, debugging switches and resetting quests etc is obvs going to be more straightforward than a server-client setup.


Has anyone got any tips on how they speed up playtesting with Intersect?


Cheers all.

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