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Hello, I've played around with the source and made some modifications. Compiling the debug and resolving conflicts was a cinch, but what steps should I now take to make a proper release build with the same file structure you get, when you download the engine release from this website?

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The relevant DLLs are embedded into the executables and unpacked at runtime. So yes you'll just need the executable. (Possibly the relevant pdb file for line numbers in your log file as well)

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Easiest way? Just copy the compiled executable to a folder that already has all your assets.

 

If you don't want the easy way, the client should generate all of its folders on its own and you can populate them after the fact.

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Posted
10 minutes ago, Cheshire said:

Easiest way? Just copy the compiled executable to a folder that already has all your assets.

 

If you don't want the easy way, the client should generate all of its folders on its own and you can populate them after the fact.

 

So any changes I make to the code are all stored in the executable, not DLLs, correct?

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